Hi Morten,

we're also on redshift here, and I've made another small studio to switch
too ( by showing a few frames and the corresponding render times ).. great
stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]> wrote:

> Loooooove RS! Switched over after briefly playing with Vray and never
> looked back. It has been amazing so far.
>
> Kris
>
> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <[email protected]> wrote:
>
>> I thought they mentioned having rendermaps in soft actually working
>> partially, they were just looking for a method on how to implement it
>> across the board.
>> I could be completely wrong though. Either way i would like  the volumes
>> more :), sorry baking guys.
>>
>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <[email protected]> wrote:
>>
>>> I'd say the timescale for rendermapping/baking will be months rather
>>> than weeks - seems like complex volume rendering will come before baking.
>>>
>>> On 8 January 2016 at 09:28, Ognjen Vukovic <[email protected]> wrote:
>>>
>>>> It wasn't supported up till now, I think they will be introducing it in
>>>> the coming weeks.
>>>>
>>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>>> [email protected]> wrote:
>>>>
>>>>> sorry for the potentially silly question, but how is redshift with
>>>>> Rendermap? we use it extensively with MR, and would need redshift to have
>>>>> the same capability
>>>>>
>>>>> James,
>>>>>
>>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Wow, it is quite impressive what an impact Redshift has made already.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I have done a fair amount of testing with Redshift too and find on
>>>>>> average scenes to be 5-10 times faster than Arnold with comparable 
>>>>>> quality,
>>>>>> plus a number of things are simpler to set up the way you want it, in 
>>>>>> part
>>>>>> because of the rapid feedback in the renderregion. I have yet to test it 
>>>>>> on
>>>>>> really complex scenes, so that will be the next thing to check. I agree 
>>>>>> on
>>>>>> a lack of shader support in certain parts, especially compared to
>>>>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive 
>>>>>> :)
>>>>>>
>>>>>>
>>>>>>
>>>>>> We will likely also incorporate it to some extent when it supports
>>>>>> vdb and volumetric rendering and see where it takes us.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Morten
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>>>>> [email protected]>:
>>>>>>
>>>>>> Softimage and Redshift.    Best marriage ever!
>>>>>>
>>>>>>
>>>>>>
>>>>>> I have 4 licenses.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>

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