Hi Morten, we're also on redshift here, and I've made another small studio to switch too ( by showing a few frames and the corresponding render times ).. great stuff :)
On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel <[email protected]> wrote: > Loooooove RS! Switched over after briefly playing with Vray and never > looked back. It has been amazing so far. > > Kris > > On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <[email protected]> wrote: > >> I thought they mentioned having rendermaps in soft actually working >> partially, they were just looking for a method on how to implement it >> across the board. >> I could be completely wrong though. Either way i would like the volumes >> more :), sorry baking guys. >> >> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <[email protected]> wrote: >> >>> I'd say the timescale for rendermapping/baking will be months rather >>> than weeks - seems like complex volume rendering will come before baking. >>> >>> On 8 January 2016 at 09:28, Ognjen Vukovic <[email protected]> wrote: >>> >>>> It wasn't supported up till now, I think they will be introducing it in >>>> the coming weeks. >>>> >>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling < >>>> [email protected]> wrote: >>>> >>>>> sorry for the potentially silly question, but how is redshift with >>>>> Rendermap? we use it extensively with MR, and would need redshift to have >>>>> the same capability >>>>> >>>>> James, >>>>> >>>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <[email protected]> >>>>> wrote: >>>>> >>>>>> Wow, it is quite impressive what an impact Redshift has made already. >>>>>> >>>>>> >>>>>> >>>>>> I have done a fair amount of testing with Redshift too and find on >>>>>> average scenes to be 5-10 times faster than Arnold with comparable >>>>>> quality, >>>>>> plus a number of things are simpler to set up the way you want it, in >>>>>> part >>>>>> because of the rapid feedback in the renderregion. I have yet to test it >>>>>> on >>>>>> really complex scenes, so that will be the next thing to check. I agree >>>>>> on >>>>>> a lack of shader support in certain parts, especially compared to >>>>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive >>>>>> :) >>>>>> >>>>>> >>>>>> >>>>>> We will likely also incorporate it to some extent when it supports >>>>>> vdb and volumetric rendering and see where it takes us. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Morten >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" < >>>>>> [email protected]>: >>>>>> >>>>>> Softimage and Redshift. Best marriage ever! >>>>>> >>>>>> >>>>>> >>>>>> I have 4 licenses. >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> www.matinai.com >>> >> >> >

