If you don't want to use curve (and curve tangent), I made this, but you
need then to subdivide your edges to get good result.
It calculate a "tangent" stored per point on the polygonal object.
Then your Pointcloud get the closest location and take that tangent data
and aligns vector.


On Thu, Mar 10, 2016 at 2:01 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> You don't want to work with extracted edge curves ?
>
> On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning <etmth...@gmail.com> wrote:
>
>> I think there might be something in Eric Mootz's emTools that does
>> alignment to edges?
>>
>> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk>
>> wrote:
>>
>>> I am tinkering with a simple method for creating a cityscape in ICE using
>>> scatter tools. Julien Carmagnac SiScatter does most of what I need with
>>> insetting instances from edges and even scattering, but I am missing one
>>> important functionality. I need to be able to align the x or z axis of
>>> the
>>> instances to the tangent of the closest border edge, and then add a
>>> little
>>> randomization to the y rotations. I have looked deep into the compounds
>>> and
>>> tried different ways to get the edge tangent, but alas my ICE skills
>>> come up
>>> short here. Any scattering tool would do I guess - Milan Vaseks Scatter
>>> Tools or
>>> even simple nonsimulated emissions, but I need this extra alignment
>>> method. I
>>> tried Juliens Generate instance on Curve too, but it requires edge
>>> curves to be
>>> selected and extracted, plus it seems the instances seem to be flipped
>>> 180 deg
>>> on the y-axis between isntances without any way to control it.
>>>
>>> I have attached a screenshot showing a simple test where the A example
>>> is what I
>>> need, and B is what I get with Generate instance on Curve.
>>>
>>> Any ideas on this will be much appreciated.
>>>
>>> Best
>>> Morten
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