2015 scene
https://drive.google.com/open?id=0B1QqhXD7Y15qYk5pdElVWXNPNHc


On Thu, Mar 10, 2016 at 2:17 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> If you don't want to use curve (and curve tangent), I made this, but you
> need then to subdivide your edges to get good result.
> It calculate a "tangent" stored per point on the polygonal object.
> Then your Pointcloud get the closest location and take that tangent data
> and aligns vector.
>
>
> On Thu, Mar 10, 2016 at 2:01 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> You don't want to work with extracted edge curves ?
>>
>> On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning <etmth...@gmail.com> wrote:
>>
>>> I think there might be something in Eric Mootz's emTools that does
>>> alignment to edges?
>>>
>>> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk>
>>> wrote:
>>>
>>>> I am tinkering with a simple method for creating a cityscape in ICE
>>>> using
>>>> scatter tools. Julien Carmagnac SiScatter does most of what I need with
>>>> insetting instances from edges and even scattering, but I am missing one
>>>> important functionality. I need to be able to align the x or z axis of
>>>> the
>>>> instances to the tangent of the closest border edge, and then add a
>>>> little
>>>> randomization to the y rotations. I have looked deep into the compounds
>>>> and
>>>> tried different ways to get the edge tangent, but alas my ICE skills
>>>> come up
>>>> short here. Any scattering tool would do I guess - Milan Vaseks Scatter
>>>> Tools or
>>>> even simple nonsimulated emissions, but I need this extra alignment
>>>> method. I
>>>> tried Juliens Generate instance on Curve too, but it requires edge
>>>> curves to be
>>>> selected and extracted, plus it seems the instances seem to be flipped
>>>> 180 deg
>>>> on the y-axis between isntances without any way to control it.
>>>>
>>>> I have attached a screenshot showing a simple test where the A example
>>>> is what I
>>>> need, and B is what I get with Generate instance on Curve.
>>>>
>>>> Any ideas on this will be much appreciated.
>>>>
>>>> Best
>>>> Morten
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>>>
>>>
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>>
>>
>
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