Wow thanks a lot Olivier - that looks like it will do the trick. The reason I
didn't want to use curves is merely that I will get a lot of polygon islands and
don't know how to automagically select all border edges for extraction -
otherwise curve tangency would be fine.

The Get Gg node just before Align Particle to Vector looks like it is the one
that provides the edge vector, correct!? But I fail to understand what it is
doing though.

Cheers
Morten


> Den 10. marts 2016 klokken 14:17 skrev Olivier Jeannel
> <facialdel...@gmail.com>:
> 
> 
> If you don't want to use curve (and curve tangent), I made this, but you
> need then to subdivide your edges to get good result.
> It calculate a "tangent" stored per point on the polygonal object.
> Then your Pointcloud get the closest location and take that tangent data
> and aligns vector.
> 
> 
> On Thu, Mar 10, 2016 at 2:01 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
> 
> > You don't want to work with extracted edge curves ?
> >
> > On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning <etmth...@gmail.com> wrote:
> >
> >> I think there might be something in Eric Mootz's emTools that does
> >> alignment to edges?
> >>
> >> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> >> wrote:
> >>
> >>> I am tinkering with a simple method for creating a cityscape in ICE using
> >>> scatter tools. Julien Carmagnac SiScatter does most of what I need with
> >>> insetting instances from edges and even scattering, but I am missing one
> >>> important functionality. I need to be able to align the x or z axis of
> >>> the
> >>> instances to the tangent of the closest border edge, and then add a
> >>> little
> >>> randomization to the y rotations. I have looked deep into the compounds
> >>> and
> >>> tried different ways to get the edge tangent, but alas my ICE skills
> >>> come up
> >>> short here. Any scattering tool would do I guess - Milan Vaseks Scatter
> >>> Tools or
> >>> even simple nonsimulated emissions, but I need this extra alignment
> >>> method. I
> >>> tried Juliens Generate instance on Curve too, but it requires edge
> >>> curves to be
> >>> selected and extracted, plus it seems the instances seem to be flipped
> >>> 180 deg
> >>> on the y-axis between isntances without any way to control it.
> >>>
> >>> I have attached a screenshot showing a simple test where the A example
> >>> is what I
> >>> need, and B is what I get with Generate instance on Curve.
> >>>
> >>> Any ideas on this will be much appreciated.
> >>>
> >>> Best
> >>> Morten
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