Try rebuild the attached Icetree on the polymesh (Maybe some "build array
from set" problem ?)

On Thu, Mar 10, 2016 at 3:33 PM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> I tried rebuilding it in Soft 2013 SP1 (by copy/paste) as I might have to
> do
> this in that version, but the Gg node remains red - is that a 2015 node?
>
> Morten
>
>
>
> > Den 10. marts 2016 klokken 14:17 skrev Olivier Jeannel
> > <facialdel...@gmail.com>:
> >
> >
> > If you don't want to use curve (and curve tangent), I made this, but you
> > need then to subdivide your edges to get good result.
> > It calculate a "tangent" stored per point on the polygonal object.
> > Then your Pointcloud get the closest location and take that tangent data
> > and aligns vector.
> >
> >
> > On Thu, Mar 10, 2016 at 2:01 PM, Olivier Jeannel <facialdel...@gmail.com
> >
> > wrote:
> >
> > > You don't want to work with extracted edge curves ?
> > >
> > > On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning <etmth...@gmail.com>
> wrote:
> > >
> > >> I think there might be something in Eric Mootz's emTools that does
> > >> alignment to edges?
> > >>
> > >> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk
> >
> > >> wrote:
> > >>
> > >>> I am tinkering with a simple method for creating a cityscape in ICE
> using
> > >>> scatter tools. Julien Carmagnac SiScatter does most of what I need
> with
> > >>> insetting instances from edges and even scattering, but I am missing
> one
> > >>> important functionality. I need to be able to align the x or z axis
> of
> > >>> the
> > >>> instances to the tangent of the closest border edge, and then add a
> > >>> little
> > >>> randomization to the y rotations. I have looked deep into the
> compounds
> > >>> and
> > >>> tried different ways to get the edge tangent, but alas my ICE skills
> > >>> come up
> > >>> short here. Any scattering tool would do I guess - Milan Vaseks
> Scatter
> > >>> Tools or
> > >>> even simple nonsimulated emissions, but I need this extra alignment
> > >>> method. I
> > >>> tried Juliens Generate instance on Curve too, but it requires edge
> > >>> curves to be
> > >>> selected and extracted, plus it seems the instances seem to be
> flipped
> > >>> 180 deg
> > >>> on the y-axis between isntances without any way to control it.
> > >>>
> > >>> I have attached a screenshot showing a simple test where the A
> example
> > >>> is what I
> > >>> need, and B is what I get with Generate instance on Curve.
> > >>>
> > >>> Any ideas on this will be much appreciated.
> > >>>
> > >>> Best
> > >>> Morten
> > >>> ------
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> > >>>
> > >>
> > >>
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