Oh I didn't think to check the Grid for ICE trees - all cool now and working in
2013 too :)
This list remains a goldmine :)

Thanks guys.


/Morten


> Den 10. marts 2016 klokken 15:32 skrev Olivier Jeannel
> <facialdel...@gmail.com>:
> 
> 
> "Gg" sorry for the name ^^.
> Look into the icetree that is on the "Grid" object. That's the one that
> calculate the "tangent" I called "Gg".
> 
> To select all edges border :
> Select edge mode (right menu)
> then select "border edge" in the menu just below.
> Now if you rectangle select with the mouse in the view, only the border
> edges (the light blue one) will be selected.
> 
> On Thu, Mar 10, 2016 at 3:24 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > Wow thanks a lot Olivier - that looks like it will do the trick. The
> > reason I
> > didn't want to use curves is merely that I will get a lot of polygon
> > islands and
> > don't know how to automagically select all border edges for extraction -
> > otherwise curve tangency would be fine.
> >
> > The Get Gg node just before Align Particle to Vector looks like it is the
> > one
> > that provides the edge vector, correct!? But I fail to understand what it
> > is
> > doing though.
> >
> > Cheers
> > Morten
> >
> >
> > > Den 10. marts 2016 klokken 14:17 skrev Olivier Jeannel
> > > <facialdel...@gmail.com>:
> > >
> > >
> > > If you don't want to use curve (and curve tangent), I made this, but you
> > > need then to subdivide your edges to get good result.
> > > It calculate a "tangent" stored per point on the polygonal object.
> > > Then your Pointcloud get the closest location and take that tangent data
> > > and aligns vector.
> > >
> > >
> > > On Thu, Mar 10, 2016 at 2:01 PM, Olivier Jeannel <facialdel...@gmail.com
> > >
> > > wrote:
> > >
> > > > You don't want to work with extracted edge curves ?
> > > >
> > > > On Thu, Mar 10, 2016 at 1:44 AM, Ed Manning <etmth...@gmail.com>
> > wrote:
> > > >
> > > >> I think there might be something in Eric Mootz's emTools that does
> > > >> alignment to edges?
> > > >>
> > > >> On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy <x...@colorshopvfx.dk
> > >
> > > >> wrote:
> > > >>
> > > >>> I am tinkering with a simple method for creating a cityscape in ICE
> > using
> > > >>> scatter tools. Julien Carmagnac SiScatter does most of what I need
> > with
> > > >>> insetting instances from edges and even scattering, but I am missing
> > one
> > > >>> important functionality. I need to be able to align the x or z axis
> > of
> > > >>> the
> > > >>> instances to the tangent of the closest border edge, and then add a
> > > >>> little
> > > >>> randomization to the y rotations. I have looked deep into the
> > compounds
> > > >>> and
> > > >>> tried different ways to get the edge tangent, but alas my ICE skills
> > > >>> come up
> > > >>> short here. Any scattering tool would do I guess - Milan Vaseks
> > Scatter
> > > >>> Tools or
> > > >>> even simple nonsimulated emissions, but I need this extra alignment
> > > >>> method. I
> > > >>> tried Juliens Generate instance on Curve too, but it requires edge
> > > >>> curves to be
> > > >>> selected and extracted, plus it seems the instances seem to be
> > flipped
> > > >>> 180 deg
> > > >>> on the y-axis between isntances without any way to control it.
> > > >>>
> > > >>> I have attached a screenshot showing a simple test where the A
> > example
> > > >>> is what I
> > > >>> need, and B is what I get with Generate instance on Curve.
> > > >>>
> > > >>> Any ideas on this will be much appreciated.
> > > >>>
> > > >>> Best
> > > >>> Morten
> > > >>> ------
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