That's something I'm interested in too - XSI Groups are analogous to Maya
Selection Sets. Hopefully there are "exclusive" collections or something
similar.

On 21 April 2016 at 11:42, Jean-Louis Billard <jean-lo...@photon3.com>
wrote:

> Just a thought - in Soft partitions are exclusive: an object can only
> exist in one partition and if it’s assigned to another it gets removed from
> its previous partition.
> In the Maya implementation it looks as if we can have objects in multiple
> collections (=partitions, if I understand correctly), thus with potentially
> numerous overrides.
>
> So how does the Maya system deal with potentially conflicting overrides?
>
> Thanks,
> Jean-Louis
>
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>
> > On 20 Apr 2016, at 02:59, Francois Lord <flordli...@gmail.com> wrote:
> >
> > Ok I just watched the video and I must admit this is pretty cool!
> > Expressions for collection members, relative overrides with multiplier
> > and offset, overrides that can be deactivated...
> >
> > It looks like Autodesk got some hints from studios that were using
> > Softimage.
> >
> > We'll see how it behaves in production, but I say it's promising.
> >
> > F
> >
> > On 2016-04-19 02:58 PM, Francois Lord wrote:
> >> This is the key to success. It made it very simple to work with
> >> overrides in XSI but it didn't deal well (at all) with references that
> >> change all the time. Using expressions is the way forward. Houdini is
> >> using expressions in its stylesheets, Katana is using the equivalent
> >> with nodes, we are using expressions in our in-house tool at Framestore.
> >>
> >> I remember we had to use very precise workflow rules in XSI to keep
> >> scenes clean (back objects partitions always being hidden, foreground
> >> partitions always being visible, object matte partitions being called
> >> MATTE, etc.)
> >>
> >> When you deal with expressions, you need even more rigid rules.
> >> Otherwise it quickly become an unusable mess. Also, all objects must
> >> respect the naming conventions. And artists who don't follow them must
> >> be executed.
> >>
> >> F
> >>
> >> On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
> >>
> >>> Overrides are procedural in XSI (i.e. string-based) but in this
> >>> everything else is expression-based and late-bound, which means it can
> >>> deal with references and changing scenes.
> >>
> >
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