That's something I'm interested in too - XSI Groups are analogous to Maya Selection Sets. Hopefully there are "exclusive" collections or something similar.
On 21 April 2016 at 11:42, Jean-Louis Billard <jean-lo...@photon3.com> wrote: > Just a thought - in Soft partitions are exclusive: an object can only > exist in one partition and if it’s assigned to another it gets removed from > its previous partition. > In the Maya implementation it looks as if we can have objects in multiple > collections (=partitions, if I understand correctly), thus with potentially > numerous overrides. > > So how does the Maya system deal with potentially conflicting overrides? > > Thanks, > Jean-Louis > > --------------------------------------- > Digital Golem > +32 2256 9734 > http://www.digitalgolem.com/ > 53 Rue Gustave Huberti > 1030 Brussels > --------------------------------------- > > > > > On 20 Apr 2016, at 02:59, Francois Lord <flordli...@gmail.com> wrote: > > > > Ok I just watched the video and I must admit this is pretty cool! > > Expressions for collection members, relative overrides with multiplier > > and offset, overrides that can be deactivated... > > > > It looks like Autodesk got some hints from studios that were using > > Softimage. > > > > We'll see how it behaves in production, but I say it's promising. > > > > F > > > > On 2016-04-19 02:58 PM, Francois Lord wrote: > >> This is the key to success. It made it very simple to work with > >> overrides in XSI but it didn't deal well (at all) with references that > >> change all the time. Using expressions is the way forward. Houdini is > >> using expressions in its stylesheets, Katana is using the equivalent > >> with nodes, we are using expressions in our in-house tool at Framestore. > >> > >> I remember we had to use very precise workflow rules in XSI to keep > >> scenes clean (back objects partitions always being hidden, foreground > >> partitions always being visible, object matte partitions being called > >> MATTE, etc.) > >> > >> When you deal with expressions, you need even more rigid rules. > >> Otherwise it quickly become an unusable mess. Also, all objects must > >> respect the naming conventions. And artists who don't follow them must > >> be executed. > >> > >> F > >> > >> On 2016-04-18 17:47, Luc-Eric Rousseau wrote: > >> > >>> Overrides are procedural in XSI (i.e. string-based) but in this > >>> everything else is expression-based and late-bound, which means it can > >>> deal with references and changing scenes. > >> > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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