a better video https://www.youtube.com/watch?v=AZu-zjtd6PQ
On 20 April 2016 at 01:59, Francois Lord <flordli...@gmail.com> wrote: > Ok I just watched the video and I must admit this is pretty cool! > Expressions for collection members, relative overrides with multiplier > and offset, overrides that can be deactivated... > > It looks like Autodesk got some hints from studios that were using > Softimage. > > We'll see how it behaves in production, but I say it's promising. > > F > > On 2016-04-19 02:58 PM, Francois Lord wrote: > > This is the key to success. It made it very simple to work with > > overrides in XSI but it didn't deal well (at all) with references that > > change all the time. Using expressions is the way forward. Houdini is > > using expressions in its stylesheets, Katana is using the equivalent > > with nodes, we are using expressions in our in-house tool at Framestore. > > > > I remember we had to use very precise workflow rules in XSI to keep > > scenes clean (back objects partitions always being hidden, foreground > > partitions always being visible, object matte partitions being called > > MATTE, etc.) > > > > When you deal with expressions, you need even more rigid rules. > > Otherwise it quickly become an unusable mess. Also, all objects must > > respect the naming conventions. And artists who don't follow them must > > be executed. > > > > F > > > > On 2016-04-18 17:47, Luc-Eric Rousseau wrote: > > > > > Overrides are procedural in XSI (i.e. string-based) but in this > > > everything else is expression-based and late-bound, which means it can > > > deal with references and changing scenes. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.edschiffer.com
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