a better video
https://www.youtube.com/watch?v=AZu-zjtd6PQ



On 20 April 2016 at 01:59, Francois Lord <flordli...@gmail.com> wrote:

> Ok I just watched the video and I must admit this is pretty cool!
> Expressions for collection members, relative overrides with multiplier
> and offset, overrides that can be deactivated...
>
> It looks like Autodesk got some hints from studios that were using
> Softimage.
>
> We'll see how it behaves in production, but I say it's promising.
>
> F
>
> On 2016-04-19 02:58 PM, Francois Lord wrote:
> > This is the key to success. It made it very simple to work with
> > overrides in XSI but it didn't deal well (at all) with references that
> > change all the time. Using expressions is the way forward. Houdini is
> > using expressions in its stylesheets, Katana is using the equivalent
> > with nodes, we are using expressions in our in-house tool at Framestore.
> >
> > I remember we had to use very precise workflow rules in XSI to keep
> > scenes clean (back objects partitions always being hidden, foreground
> > partitions always being visible, object matte partitions being called
> > MATTE, etc.)
> >
> > When you deal with expressions, you need even more rigid rules.
> > Otherwise it quickly become an unusable mess. Also, all objects must
> > respect the naming conventions. And artists who don't follow them must
> > be executed.
> >
> > F
> >
> > On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
> >
> > >  Overrides are procedural in XSI (i.e. string-based) but in this
> > > everything else is expression-based and late-bound, which means it can
> > > deal with references and changing scenes.
> >
>
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