The robot voice talking about rendering a robot does not help in humanizing Maya;)
It looks like there are a lot of good advancements to make maya or a more tolerable direction for us to take. Still have not jumped ship for another 3D app yet. Lots of interesting things happening everywhere... On Monday, April 18, 2016, Steven Caron <car...@gmail.com> wrote: > Don't feed them Luc-Eric! > > On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau <luceri...@gmail.com > <javascript:_e(%7B%7D,'cvml','luceri...@gmail.com');>> wrote: > >> Maybe it's because I know how this stuff works, but I think that video >> seems to make it looks more complicated than it is. >> >> XSI's render setup system has passes, groups, background/forground >> partitions, creating an override prop, drag and dropping from ppg divot or >> explorer to some dead spot on that override ppg. I think it would look >> complicated if you speed through an explanation of that, it takes some soak >> time to figure how all of that works. >> >> This maya system is one to build a procedural recipe that will be applied >> at render time. Overrides are procedural in XSI (i.e. string-based) but in >> this everything else is expression-based and late-bound, which means it can >> deal with references and changing scenes. The render setup can be exported >> and manipulated in json. >> >> >>
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