This is the key to success. It made it very simple to work with overrides in XSI but it didn't deal well (at all) with references that change all the time. Using expressions is the way forward. Houdini is using expressions in its stylesheets, Katana is using the equivalent with nodes, we are using expressions in our in-house tool at Framestore.
I remember we had to use very precise workflow rules in XSI to keep scenes clean (back objects partitions always being hidden, foreground partitions always being visible, object matte partitions being called MATTE, etc.) When you deal with expressions, you need even more rigid rules. Otherwise it quickly become an unusable mess. Also, all objects must respect the naming conventions. And artists who don't follow them must be executed. F On 2016-04-18 17:47, Luc-Eric Rousseau wrote: > Overrides are procedural in XSI (i.e. string-based) but in this everything else is expression-based and late-bound, which means it can deal with references and changing scenes.
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