Select Shaders in the Outliner, eh? I've missed that feature. Interested to see how they deal with multiple materials on one objects. Clusters were... not great, but it's a tricky thing.
Pretty solid improvements all around, from the looks of it. I hope it's not really crashy. On 20 April 2016 at 21:32, Ed Schiffer <edschif...@gmail.com> wrote: > a better video > https://www.youtube.com/watch?v=AZu-zjtd6PQ > > > > On 20 April 2016 at 01:59, Francois Lord <flordli...@gmail.com> wrote: > >> Ok I just watched the video and I must admit this is pretty cool! >> Expressions for collection members, relative overrides with multiplier >> and offset, overrides that can be deactivated... >> >> It looks like Autodesk got some hints from studios that were using >> Softimage. >> >> We'll see how it behaves in production, but I say it's promising. >> >> F >> >> On 2016-04-19 02:58 PM, Francois Lord wrote: >> > This is the key to success. It made it very simple to work with >> > overrides in XSI but it didn't deal well (at all) with references that >> > change all the time. Using expressions is the way forward. Houdini is >> > using expressions in its stylesheets, Katana is using the equivalent >> > with nodes, we are using expressions in our in-house tool at Framestore. >> > >> > I remember we had to use very precise workflow rules in XSI to keep >> > scenes clean (back objects partitions always being hidden, foreground >> > partitions always being visible, object matte partitions being called >> > MATTE, etc.) >> > >> > When you deal with expressions, you need even more rigid rules. >> > Otherwise it quickly become an unusable mess. Also, all objects must >> > respect the naming conventions. And artists who don't follow them must >> > be executed. >> > >> > F >> > >> > On 2016-04-18 17:47, Luc-Eric Rousseau wrote: >> > >> > > Overrides are procedural in XSI (i.e. string-based) but in this >> > > everything else is expression-based and late-bound, which means it can >> > > deal with references and changing scenes. >> > >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > www.edschiffer.com > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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