It seems like a lot of stuff to cram into an "extension" release which
makes me a bit nervous...

On 21 April 2016 at 10:56, Rob Wuijster <r...@casema.nl> wrote:

> In true Maya tradition, version 1 probably will be... well... temperament
> full ;-)
> Despite being Maya, this is a step forward render wise.
>
> Rob
>
> \/-------------\/----------------\/
>
> On 21-4-2016 11:39, Tom Kleinenberg wrote:
>
> Select Shaders in the Outliner, eh? I've missed that feature. Interested
> to see how they deal with multiple materials on one objects. Clusters
> were... not great, but it's a tricky thing.
>
> Pretty solid improvements all around, from the looks of it. I hope it's
> not really crashy.
>
> On 20 April 2016 at 21:32, Ed Schiffer <edschif...@gmail.com> wrote:
>
>> a better video
>> https://www.youtube.com/watch?v=AZu-zjtd6PQ
>>
>>
>>
>> On 20 April 2016 at 01:59, Francois Lord < <flordli...@gmail.com>
>> flordli...@gmail.com> wrote:
>>
>>> Ok I just watched the video and I must admit this is pretty cool!
>>> Expressions for collection members, relative overrides with multiplier
>>> and offset, overrides that can be deactivated...
>>>
>>> It looks like Autodesk got some hints from studios that were using
>>> Softimage.
>>>
>>> We'll see how it behaves in production, but I say it's promising.
>>>
>>> F
>>>
>>> On 2016-04-19 02:58 PM, Francois Lord wrote:
>>> > This is the key to success. It made it very simple to work with
>>> > overrides in XSI but it didn't deal well (at all) with references that
>>> > change all the time. Using expressions is the way forward. Houdini is
>>> > using expressions in its stylesheets, Katana is using the equivalent
>>> > with nodes, we are using expressions in our in-house tool at
>>> Framestore.
>>> >
>>> > I remember we had to use very precise workflow rules in XSI to keep
>>> > scenes clean (back objects partitions always being hidden, foreground
>>> > partitions always being visible, object matte partitions being called
>>> > MATTE, etc.)
>>> >
>>> > When you deal with expressions, you need even more rigid rules.
>>> > Otherwise it quickly become an unusable mess. Also, all objects must
>>> > respect the naming conventions. And artists who don't follow them must
>>> > be executed.
>>> >
>>> > F
>>> >
>>> > On 2016-04-18 17:47, Luc-Eric Rousseau wrote:
>>> >
>>> > >  Overrides are procedural in XSI (i.e. string-based) but in this
>>> > > everything else is expression-based and late-bound, which means it
>>> can
>>> > > deal with references and changing scenes.
>>> >
>>>
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>>
>>
>>
>> --
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