It seems like a lot of stuff to cram into an "extension" release which makes me a bit nervous...
On 21 April 2016 at 10:56, Rob Wuijster <r...@casema.nl> wrote: > In true Maya tradition, version 1 probably will be... well... temperament > full ;-) > Despite being Maya, this is a step forward render wise. > > Rob > > \/-------------\/----------------\/ > > On 21-4-2016 11:39, Tom Kleinenberg wrote: > > Select Shaders in the Outliner, eh? I've missed that feature. Interested > to see how they deal with multiple materials on one objects. Clusters > were... not great, but it's a tricky thing. > > Pretty solid improvements all around, from the looks of it. I hope it's > not really crashy. > > On 20 April 2016 at 21:32, Ed Schiffer <edschif...@gmail.com> wrote: > >> a better video >> https://www.youtube.com/watch?v=AZu-zjtd6PQ >> >> >> >> On 20 April 2016 at 01:59, Francois Lord < <flordli...@gmail.com> >> flordli...@gmail.com> wrote: >> >>> Ok I just watched the video and I must admit this is pretty cool! >>> Expressions for collection members, relative overrides with multiplier >>> and offset, overrides that can be deactivated... >>> >>> It looks like Autodesk got some hints from studios that were using >>> Softimage. >>> >>> We'll see how it behaves in production, but I say it's promising. >>> >>> F >>> >>> On 2016-04-19 02:58 PM, Francois Lord wrote: >>> > This is the key to success. It made it very simple to work with >>> > overrides in XSI but it didn't deal well (at all) with references that >>> > change all the time. Using expressions is the way forward. Houdini is >>> > using expressions in its stylesheets, Katana is using the equivalent >>> > with nodes, we are using expressions in our in-house tool at >>> Framestore. >>> > >>> > I remember we had to use very precise workflow rules in XSI to keep >>> > scenes clean (back objects partitions always being hidden, foreground >>> > partitions always being visible, object matte partitions being called >>> > MATTE, etc.) >>> > >>> > When you deal with expressions, you need even more rigid rules. >>> > Otherwise it quickly become an unusable mess. Also, all objects must >>> > respect the naming conventions. And artists who don't follow them must >>> > be executed. >>> > >>> > F >>> > >>> > On 2016-04-18 17:47, Luc-Eric Rousseau wrote: >>> > >>> > > Overrides are procedural in XSI (i.e. string-based) but in this >>> > > everything else is expression-based and late-bound, which means it >>> can >>> > > deal with references and changing scenes. >>> > >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to <softimage-requ...@listproc.autodesk.com> >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> >> -- >> www.edschiffer.com >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > Geen virus gevonden in dit bericht. > Gecontroleerd door AVG - www.avg.com > Versie: 2016.0.7539 / Virusdatabase: 4556/12072 - datum van uitgifte: > 04/21/16 > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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