That would be really helpful Holger, and much appreciated :-)

//Morten



> Den 23. maj 2016 klokken 15:39 skrev Schoenberger <x...@digidragon.de>:
> 
> 
> 
> PS:
> I am currently creating a small tool to test the network transfer speed from 
> a fileserver to multiple machines at the same time for
> our own investigation. I think I can release that to the public once it is 
> finished (in a week?).
> 
> 
> 
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
> 
> 
>  |> -----Original Message-----
>  |> From: softimage-boun...@listproc.autodesk.com
>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>  |> Of Morten Bartholdy
>  |> Sent: Monday, May 23, 2016 10:43 AM
>  |> To: Steve Parish; softimage@listproc.autodesk.com
>  |> Subject: Re: Maya the server destroyer
>  |>
>  |> Hmm - we don't really have any problems with Maya and RR
>  |> even on large scenes. As Ed said, when simulating, cache
>  |> locally and distribute the cache to render clients in a
>  |> local temp folder - this lightens the network load quite a
>  |> lot, and definately use tiled, mipmapped textures if your
>  |> renderer supports it. With Arnold this makes a huge difference.
>  |>
>  |> We actually only have problems which are more related to
>  |> Vray being a memoryhog. Perhaps you have other bottleneck
>  |> in your network?
>  |>
>  |> //Morten
>  |>
>  |>
>  |>
>  |> > Den 20. maj 2016 klokken 19:16 skrev Steve Parish
>  |> <porkypar...@gmail.com>:
>  |> >
>  |> >
>  |> > My Maya misery continues..
>  |> >
>  |> > We can't seem to be able to submit jobs without bringing
>  |> the server to
>  |> > its knees. Anything with simulation or large scenes just jams
>  |> > everything up. I can only really submit to 3 machines.
>  |> >
>  |> > We're using Royal Render..
>  |> >
>  |> > Any suggestions?
>  |> >
>  |> > Thanks
>  |> > Steve P
>  |> > ------
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