Yeah, I know. But the feature itself, to use chunks of frames was originally developed by Holger to circumvent the issue by the renderer/batch executable loading the scene at every frame, wasn't it? Like the KSO (keep scene open) feature in RR, also adressing this problem.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning Sent: Friday, May 20, 2016 10:13 PM To: softimage@listproc.autodesk.com Subject: Re: Maya the server destroyer It's not Maya's fault. It's how the render manager, in this case Royal, has its options set. There is something bad about Maya and certain read/write operations over network, but I don't think this is that. Unless you're trying to render on Windows render nodes to a Linux or OS X server running a bad SMB stack. In which case you might as well be in the Sarlacc Pit. On Fri, May 20, 2016 at 3:46 PM, Sven Constable <sixsi_l...@imagefront.de> wrote: Maya also loads the scene at every frame? I was thinking only 3dsmax had this awful behavior. If they would know how elegant softimage batch rendering actually is… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning Sent: Friday, May 20, 2016 9:15 PM To: softimage@listproc.autodesk.com Subject: Re: Maya the server destroyer * use the "render local" option, which writes the images to a temp directory on the render machines, then copies to the server. * set chunk size to a large number to minimize the number of times the scene has to be loaded by the network machines * turn off any unnecessary aovs * try to set up local simulation caches on the render machines * don't know what renderer you're using, but most can save you a lot of disk read if you convert all textures to tiled mipmapped versions * for that matter, you might want to set up local texture caches too. On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com> wrote: My Maya misery continues.. We can't seem to be able to submit jobs without bringing the server to its knees. Anything with simulation or large scenes just jams everything up. I can only really submit to 3 machines. We're using Royal Render.. Any suggestions? Thanks Steve P ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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