and stagger the start times -- Royal might have a built-in delay option for
this. that way the machines don't all hit the server at once for the same
files.



On Fri, May 20, 2016 at 3:28 PM, Ed Manning <etmth...@gmail.com> wrote:

> and if your renderer supports proxies (I think most of them do), use them!
>
> On Fri, May 20, 2016 at 3:14 PM, Ed Manning <etmth...@gmail.com> wrote:
>
>>
>>    - use the "render local" option, which writes the images to a temp
>>    directory on the render machines, then copies to the server.
>>    - set chunk size to a large number to minimize the number of times
>>    the scene has to be loaded by the network machines
>>    - turn off any unnecessary aovs
>>    - try to set up local simulation caches on the render machines
>>    - don't know what renderer you're using, but most can save you a lot
>>    of disk read if you convert all textures to tiled mipmapped versions
>>    - for that matter, you might want to set up local texture caches too.
>>
>>
>>
>>
>> On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com>
>> wrote:
>>
>>> My Maya misery continues..
>>>
>>> We can't seem to be able to submit jobs without bringing the server to
>>> its knees. Anything with simulation or large scenes just jams everything
>>> up. I can only really submit to 3 machines.
>>>
>>> We're using Royal Render..
>>>
>>> Any suggestions?
>>>
>>> Thanks
>>> Steve P
>>>
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>>
>>
>
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