Thanks for the help guys, I'll take a close look at everything! Enjoy your weekend :)
On Fri, May 20, 2016 at 4:40 PM, Sven Constable <sixsi_l...@imagefront.de> wrote: > Yeah, I know. But the feature itself, to use chunks of frames was > originally developed by Holger to circumvent the issue by the > renderer/batch executable loading the scene at every frame, wasn't it? Like > the KSO (keep scene open) feature in RR, also adressing this problem. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning > *Sent:* Friday, May 20, 2016 10:13 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Maya the server destroyer > > > > It's not Maya's fault. It's how the render manager, in this case Royal, > has its options set. > > > > There is something bad about Maya and certain read/write operations over > network, but I don't think this is that. > > > > Unless you're trying to render on Windows render nodes to a Linux or OS X > server running a bad SMB stack. > > > > In which case you might as well be in the Sarlacc Pit. > > > > > > > > On Fri, May 20, 2016 at 3:46 PM, Sven Constable <sixsi_l...@imagefront.de> > wrote: > > Maya also loads the scene at every frame? I was thinking only 3dsmax had > this awful behavior. If they would know how elegant softimage batch > rendering actually is… > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning > *Sent:* Friday, May 20, 2016 9:15 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Maya the server destroyer > > > > - use the "render local" option, which writes the images to a temp > directory on the render machines, then copies to the server. > - set chunk size to a large number to minimize the number of times the > scene has to be loaded by the network machines > - turn off any unnecessary aovs > - try to set up local simulation caches on the render machines > - don't know what renderer you're using, but most can save you a lot > of disk read if you convert all textures to tiled mipmapped versions > - for that matter, you might want to set up local texture caches too. > > > > > > > > On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com> > wrote: > > My Maya misery continues.. > > > > We can't seem to be able to submit jobs without bringing the server to its > knees. Anything with simulation or large scenes just jams everything up. I > can only really submit to 3 machines. > > > > We're using Royal Render.. > > > > Any suggestions? > > > > Thanks > > Steve P > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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