Thanks for the help guys, I'll take a close look at everything! Enjoy your
weekend :)

On Fri, May 20, 2016 at 4:40 PM, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> Yeah, I know. But the feature itself, to use chunks of frames was
> originally developed by Holger to circumvent the issue by the
> renderer/batch executable loading the scene at every frame, wasn't it? Like
> the KSO (keep scene open) feature in RR, also adressing this problem.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning
> *Sent:* Friday, May 20, 2016 10:13 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Maya the server destroyer
>
>
>
> It's not Maya's fault. It's how the render manager, in this case Royal,
> has its options set.
>
>
>
> There is something bad about Maya and certain read/write operations over
> network, but I don't think this is that.
>
>
>
> Unless you're trying to render on Windows render nodes to a Linux or OS X
> server running a bad SMB stack.
>
>
>
> In which case you might as well be in the Sarlacc Pit.
>
>
>
>
>
>
>
> On Fri, May 20, 2016 at 3:46 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> Maya also loads the scene at every frame? I was thinking only 3dsmax had
> this awful behavior. If they would know how elegant softimage batch
> rendering actually is…
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning
> *Sent:* Friday, May 20, 2016 9:15 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Maya the server destroyer
>
>
>
>    - use the "render local" option, which writes the images to a temp
>    directory on the render machines, then copies to the server.
>    - set chunk size to a large number to minimize the number of times the
>    scene has to be loaded by the network machines
>    - turn off any unnecessary aovs
>    - try to set up local simulation caches on the render machines
>    - don't know what renderer you're using, but most can save you a lot
>    of disk read if you convert all textures to tiled mipmapped versions
>    - for that matter, you might want to set up local texture caches too.
>
>
>
>
>
>
>
> On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com>
> wrote:
>
> My Maya misery continues..
>
>
>
> We can't seem to be able to submit jobs without bringing the server to its
> knees. Anything with simulation or large scenes just jams everything up. I
> can only really submit to 3 machines.
>
>
>
> We're using Royal Render..
>
>
>
> Any suggestions?
>
>
>
> Thanks
>
> Steve P
>
>
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