Refraction is the bending of light, not transparency. You won't see
refraction propagated through to the alpha channel.

On Mon, May 30, 2016 at 12:29 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> No alpha on arnold. What?!
> On May 30, 2016 6:50 AM, "Schoenberger" <x...@digidragon.de> wrote:
>
>> You might want to use an Binary Alchemy shader. e.g. the
>> BA_color_switcher.
>> I have never liked that Arnold has no option for the alpha.
>>
>>
>> Holger Schönberger
>> technical director
>> The day has 24 hours, if that does not suffice, I will take the night
>>
>>
>> ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller
>> *Sent:* Friday, May 27, 2016 5:56 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Arnold shaders, interactive oppacity on Alpha?
>>
>> Hello Softimagers! :D
>>
>> I´ve been doing some quick test renders on arnold and I happen to come
>> around a dead end:
>> I know arnold property has to have "opaque" unchecked on the geometry in
>> order to work the transparency from the shader (on the Refraction Scale = 1
>> to be fully transparent, also I switched Diffuse Scale = 0).
>>
>> But when I preview alpha on the image, I still get an opaque geometry.
>>
>> The general idea, should be that by driving a % value, I can decrease the
>> opacity on the mesh gradually via the arnold standard shader.
>>
>> Is there an easier way to do this?
>> Please help.
>> Thanks.
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>>
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