Are you sure your framebuffer is set to RGBA?  Sounds like you have it set
to RGB only.

El lun., jun. 6, 2016 12:01 AM, Pierre Schiller <
activemotionpictu...@gmail.com> escribió:

> I don´t understand something: If I use the PREVIEW button on Render
> >Render>Preview, I save the picture as .png and IT COMES with an alpha
> ready channel.
>
> But if I render a series of images as .png the background comes with NO
> ALPHA.
>
> Ok, I´m very confused now. Why can´t I get an alpha straight out from a
> sequence .png?
>
> Thanks.
>
>
> On Sun, Jun 5, 2016 at 6:01 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> So, to get my "transparent bk" I should set a gigantic grid on the entire
>> background with the color I desire?
>> Wait, then, how doable is it to work with alpha with arnold directly from
>> render?
>> I´m figuring I can pull out a key (by doing another "solid" constant
>> white shader, assign it to a pass with all the objects
>> and rendering on MR, but that is not a solution since arnold as such
>> should handle transparency all from a single render.
>>
>> The objective is to have a set of furniture rendered WITH an alpha
>> channel. How can I accomplish that?
>> Help please.
>>
>> Thanks.
>>
>>
>> On Tue, May 31, 2016 at 4:49 AM, Schoenberger <x...@digidragon.de> wrote:
>>
>>> And with an environment shader, you can even use a ray switch to choose
>>> different colors for refraction and transparency.
>>> (you might need to turn on the sprite mode transparency in my shaders)
>>>
>>> Holger Schönberger
>>> technical director
>>> The day has 24 hours, if that does not suffice, I will take the night
>>>
>>>
>>> ------------------------------
>>> *From:* Schoenberger [mailto:x...@digidragon.de]
>>> *Sent:* Tuesday, May 31, 2016 11:46 AM
>>> *To:* 'softimage@listproc.autodesk.com'
>>> *Subject:* RE: Arnold shaders, interactive oppacity on Alpha?
>>>
>>>
>>> >No alpha on arnold. What?!
>>> No option in the shader to choose color+alpha if the refraction depth
>>> hits the limit or if the ray leaves the scene.
>>> In SI+ MRay, you can set an environment shader per object or pass to set
>>> the color+alpha, which is by default 0/0/0/0.
>>>
>>>
>>> Holger Schönberger
>>> technical director
>>> The day has 24 hours, if that does not suffice, I will take the night
>>>
>>>
>>> ------
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
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