>No alpha on arnold. What?!
No option in the shader to choose color+alpha if the refraction depth hits the 
limit or if the ray leaves the scene.
In SI+ MRay, you can set an environment shader per object or pass to set the 
color+alpha, which is by default 0/0/0/0.
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: Monday, May 30, 2016 6:30 PM
To: softimage@listproc.autodesk.com
Subject: RE: Arnold shaders, interactive oppacity on Alpha?



No alpha on arnold. What?!

On May 30, 2016 6:50 AM, "Schoenberger" <x...@digidragon.de> wrote:



You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher.
I have never liked that Arnold has no option for the alpha.
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to