>No alpha on arnold. What?! No option in the shader to choose color+alpha if the refraction depth hits the limit or if the ray leaves the scene. In SI+ MRay, you can set an environment shader per object or pass to set the color+alpha, which is by default 0/0/0/0. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller Sent: Monday, May 30, 2016 6:30 PM To: softimage@listproc.autodesk.com Subject: RE: Arnold shaders, interactive oppacity on Alpha? No alpha on arnold. What?! On May 30, 2016 6:50 AM, "Schoenberger" <x...@digidragon.de> wrote: You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher. I have never liked that Arnold has no option for the alpha. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
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