Fascinating insight… so spot on! jb > On 16 Feb 2017, at 12:12, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > > I work with the University of the Arts London, mentoring final year students > that are planning to set up their own creative businesses after graduation (a > surprising number see this as the best route these days). The students I'm > working with generally come from a fine art, graphic design or product design > background and much of their exploration of 3d technologies has been > extracurricular. They're different to MA graduates from somewhere like > Bournmouth (the types of student looking for a career in CG animation). > > I've been working with ual: for a number of years now and I've noticed a real > shift in the adoption of Houdini over Maya. I think this bias is a the result > of SideFX's historic strategy with Houdini Apprentice, which allows students > to explore Houdini in their own time (this is important as 3d creativity > isn't necessarily core to their course). The bigger recent impact has come > from the availability of Houdini Indie. Students often see SideFX as the cool > challenger to the Autodesk corporate behemoth. The fact that Houdini Indie > allows them to render with Redshift of Octane is a huge benefit too. Creative > exploration at home with GPU rendering is far more productive than a reliance > on Mantra. Not dissing Mantra here, it can go toe to toe with Arnold but it's > a studio grade production renderer optimised for farm use. > > The other major shift I've seen with young talent entering the creative > industries is that this is a generation that started learning the likes > Python, Unity and Arduino at high school. For them the term technical artist > is often seen as an oxymoron. They simply see themselves as artists that are > just as happy creating algorithmically generated art in Processing as they > are utilising VEX in Houdini. They see a programmatic mindset as being an > essential part of the mix. Im not saying all young art students match this > profile, but the ones that explore 3d and digital interactive technologies > most certainly do. You seldom hear the cry 'but I'm an artists, not a > programmer' from this generation of young creatives. > > This is probably a different perspective to what you were directly asking, > but I really do believe Houdini is on the cusp of breaking away from the solo > mantle of being the goto VFX DCC of choice. Houdini is capable of so much > more than VFX, SideFX know this and have been actively developing a set of > tools to facilitate the UX journeys of a more generalist user and there's a > new generation of creative talent unafraid of Houdini's more technical side. > For me, Houdini's future is indeed bright. > > On 16 February 2017 at 10:30, Laurence Dodd <laure...@porkpie.tv > <mailto:laure...@porkpie.tv>> wrote: > Good, that's sorted then Houdini town here I come! Every time I open Maya my > heart sinks, its a mess. I'm amazed at how quickly I have felt at home in > Houdini, its beautifully logical. I'm still acclimatising, but I feel rather > excited about it, which is nice. > > On 16 February 2017 at 10:14, Andi Farhall <hack...@outlook.com > <mailto:hack...@outlook.com>> wrote: > From a personal perspective It's Houdini for me. Maya will only get worse the > more they dick about with it and having to buy a shed load of plugins just to > make it usable is too expensive for most freelancers. I've also much more > faith in SideFX to keep providing me with evolving software. > > > A> > > > ........................................................................... > http://www.hackneyeffects.com/ <http://www.hackneyeffects.com/> > https://vimeo.com/user4174293 <https://vimeo.com/user4174293> > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > <http://www.linkedin.com/pub/andi-farhall/b/496/b21> > > > http://www.flickr.com/photos/lord_hackney/ > <http://www.flickr.com/photos/lord_hackney/> > http://spylon.tumblr.com/ <http://spylon.tumblr.com/> > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > From: softimage-boun...@listproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com> > <softimage-boun...@listproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com>> on behalf of Laurence Dodd > <laure...@porkpie.tv <mailto:laure...@porkpie.tv>> > Sent: 16 February 2017 09:29:04 > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_list> > Subject: Opinion gathering > > I've been looking at houdini, liking it a lot, but what houses in London are > switching to it? Or am I, once again choosing the underdog software > (Combustion, anyone?) > > Also, if I recommend it as the main software where I usually work, will they > be able to get Houdini people that are generalists, are enough of us > switching? > > Just throwing these out there to gather the mood. > > Cheers all > > -- > Laurence Dodd > Porkpie Animation > E: laure...@porkpie.tv <mailto:laure...@porkpie.tv> > W: www.porkpie.tv <http://www.porkpie.tv/> > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > > -- > Laurence Dodd > Porkpie Animation > E: laure...@porkpie.tv <mailto:laure...@porkpie.tv> > W: www.porkpie.tv <http://www.porkpie.tv/> > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.