On Dec 5, 2007 1:18 PM, Jan Ciger <[EMAIL PROTECTED]> wrote:

> Well, but the practical consequence is that you cannot use it for a
> non-free project (with closed source) unless it is something for
> in-house use only (what is a game good for if you cannot distribute
> it?).


Absolutely right. It's just that I have just come across _huge_ inhouse
projects (including at least one game!) that used GPLed code perfectly
legally because the company wasn't ever intending to redistribute the code,
either because it wasn't their core business to distribute software or
because it was simply an inhouse support project only.

We often forget that 90% of the world's code is inhouse rather than packaged
product.

Paul.
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