> Player A is playing with a hacked client, it compute a damage of 1000 HP > instead of 10 HP as it should be, a good way to cheat. > Player B and C are playing on good client. Those clients compute that the > damage should be 10 HP, when they get a result of 1000 HP from client A they > both know that something is wrong. Then client B and C report client A as a > cheater to the server, the server ban client A. > > A mutual anti cheat system so to speak :) > > Souvarine.
Player A then registers account Player D and/or resets his/her ip address; and continues to cheat. _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user