>  Player A is playing with a hacked client, it compute a damage of 1000 HP
> instead of 10 HP as it should be, a good way to cheat.
>  Player B and C are playing on good client. Those clients compute that the
> damage should be 10 HP, when they get a result of 1000 HP from client A they
> both know that something is wrong. Then client B and C report client A as a
> cheater to the server, the server ban client A.
>
>  A mutual anti cheat system so to speak :)
>
>  Souvarine.


Player A then registers account Player D and/or resets his/her ip
address; and continues to cheat.

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