On Dec 23, 2007 5:26 PM, Lunpa, The <[EMAIL PROTECTED]> wrote: > From my own experiences, the only good answer to the problem of people > cheating by modifying the game client is to not put anything important > to game physics within the game client. I think there are some > surefire benefits to this that don't have the usual hypothetical > chains of cause and effect for the scenarios of when someone really is > motivated enough to step up to the challenge of circumventing your > security measures... > ...I think the only argument against handling physics serverside is the > assumed load it would put on the server; and my honest belief is that > when that actually is a problem, its 2 parts bad design, and 1 part > being overly elaborate. >
I have never written a real game, let alone an MMORPG, but to me, this seems like the best solution. Banks, for instance, don't rely on the web browser's integrity to keep a customer from accessing another customer's account.
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