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Pablo Angulo wrote:

>   For a library such as soya, I can think of this: you may see a game 
> that is based upon soya, but sold packed in a cartridge (or dvd) for use 
> in a machine such as Playstation or Nintendo, and you may be able to get 
> the source code, only to find that the machine won't run it because it 
> is modified. 

This is a red herring - neither PS nor Wii are able to run code unsigned
by either Sony or Nintendo. The only people able to actually *rebuild* a
modified application are the people having the development kit. However,
those are also able to sign the code and run it.

If you are imagining Joe Schmoo hacking a Soya game on Playstation in
his living room, that is not going to happen - he will not even have the
compiler to start with and means to master the proprietary disc format
needed for the unmodified console neither. You cannot get the
development kit as an individual - it is around 5000USD/seat and only
"reputable and established developers" are eligible to get it and only
under a draconian contract. Hobbyists need not apply.

Please, find a better example.

Jan
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