On 20/07/2011 09:53, Dave Malham wrote:
...

Sorry, but their blurb reads like snake oil sales talk so I called it
that. It wasn't a comment on the system - since I haven't heard it and
have no technical information to go on, I couldn't do so. It would, of
course, not be unknown for companies who want to keep IP secret to
deliberately obfuscate things....

Hmm, reading through this, it seems that basically they've discovered
MPEG4 Spatial Audio Object Coding :-)



An interesting part of that feature was the discussion, such as it was, of the location of the music in a strongly spatialsed scene. Of course, with a vanilla cinema surround scene, where nothing actually sounds particularly realistic spatially (beyond crude panning), having some disembodied music track is a familiar thing relying on the same automatic suspension of disbelief which allows us to imagine there is no camera crew in the scene either, and accepts the sound of explosions in space. But in a genuinely spatialised scene, presumably with the goal of hyper-realism, the music, apparently, remains "... perfectly isolated and anchored above and well forward of the screen". So - noisy pterodactyls and dragons are mixing it with the brass section. How weird is that likely to sound? Especially if the music track itself has been recorded in surround the way so many people enthuse about here"?

Richard Dobson
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