Andrew,

it depends on your "Entry Point Method". You can
 a) construct the swf containing your assets with swfmill, then use MTASC to 
compile "into" the swf, and use mtasc's -main (i'd call this "traditional")
 b) compile the code first, generating "classes.swf", then import that using 
swfmill (<clip import="classes.swf"/>), likely calling main from swfml (<call 
object="Main" method="main"/>) ("swfmill as linker" or sth.)
 c) not use main at all, but just couple classes to your <clip/>s (i think 
that's called "Natural" entry point method)

to probably make it clearer, what i do for swfmill's informal test is method b):

#mtasc -cp .../std -swf classes.swf -header 320:240:25 Main.as
#swfmill -v simple test.swfml output.swf

with a test.swfml of basically:
"
<movie width="450" height="270" framerate="15">
        <library>
                <clip import="classes.swf"/>
        </library>
        <frame>
                <call object="Main" method="main"/>
        </frame>
</movie>
"


hope that helps, i'm sorry that swfmill docs are so sparse.

-dan


"Andrei Stebakov" <[EMAIL PROTECTED]> (on Fri, 19 May 2006 12:27:40 -0400):

  > Hi,
  > 
  > I just started with Flash and probably have the most stupid question...
  > Looks like I miss one step how to actually link the swf file generated by
  > swfmill and the sfw file generated by mtasc.
  > I am looking at http://aralbalkan.com/index.php?p=373&more=1&c=1 (FAMES
  > tutorial) and I can't understand how the application.swf generated by mtasc
  > from application.as and application.swf generated from the xml file end up
  > merged together?
  > 
  > Any pointers are greatly appreciated!
  > 
  > Andrew



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