Andrew, it depends on your "Entry Point Method". You can a) construct the swf containing your assets with swfmill, then use MTASC to compile "into" the swf, and use mtasc's -main (i'd call this "traditional") b) compile the code first, generating "classes.swf", then import that using swfmill (<clip import="classes.swf"/>), likely calling main from swfml (<call object="Main" method="main"/>) ("swfmill as linker" or sth.) c) not use main at all, but just couple classes to your <clip/>s (i think that's called "Natural" entry point method)
to probably make it clearer, what i do for swfmill's informal test is method b): #mtasc -cp .../std -swf classes.swf -header 320:240:25 Main.as #swfmill -v simple test.swfml output.swf with a test.swfml of basically: " <movie width="450" height="270" framerate="15"> <library> <clip import="classes.swf"/> </library> <frame> <call object="Main" method="main"/> </frame> </movie> " hope that helps, i'm sorry that swfmill docs are so sparse. -dan "Andrei Stebakov" <[EMAIL PROTECTED]> (on Fri, 19 May 2006 12:27:40 -0400): > Hi, > > I just started with Flash and probably have the most stupid question... > Looks like I miss one step how to actually link the swf file generated by > swfmill and the sfw file generated by mtasc. > I am looking at http://aralbalkan.com/index.php?p=373&more=1&c=1 (FAMES > tutorial) and I can't understand how the application.swf generated by mtasc > from application.as and application.swf generated from the xml file end up > merged together? > > Any pointers are greatly appreciated! > > Andrew -- http://0xDF.com/ http://iterative.org/ _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org