Just wondering... I've never tried Flash IDE, would the IDE help to generate the ActionScript code like in this tutorial case, or it's entirely manually written? So the only need for Flash IDE is the timeline and asset management (which is taken care of by swfmill, right)?
 
Andrew

 
On 5/19/06, daniel fischer <[EMAIL PROTECTED]> wrote:
"Andrei Stebakov" <[EMAIL PROTECTED]> (on Fri, 19 May 2006 13:19:09 -0400):

> Ok, I created the xml file:
>
> <?xml version="1.0" encoding="iso-8859-1"?>
> <movie width="320" height="240" framerate="30">
>  <background color="#ffffff"/>
>  <frame>
>  <library>
>   <clip id="spheres" import="library/spheres.png"/>
>  </library>
>  </frame>
>
>  <library>
>                <clip import="classes.swf"/>
>        </library>
>        <frame>
>                <call object="Main" method="main"/>
>        </frame>
> </movie>

> The code in classes.swf is suppoesed to animate the spheres.png takend from
> the assets. I still see the blank window when I launch the resulting
> application.swf file. Do I mis-compose the assets in the application.xml?

apart from that you probably dont want two libraries and frames, the swfml looks alright. could you post your main class too, plz?

-dan

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