Ah, easy: replace <call object="Main" method="main"/> with <call object="Application" method="main"/>
Hth, Mark On 5/19/06, Andrei Stebakov <[EMAIL PROTECTED]> wrote: > > The code of the main class is: > > > > class Application extends MovieClip > { > var tfCaption:TextField; > > // Clips attached dynamically from Swfmill library > var mcSpheres:MovieClip; > > var sW:Number = null; // Stage width > var sH:Number = null; // Stage height > > private function Application ( target ) > { > // Link movie clips to classes > Object.registerClass ( "spheres", Particle ); > > // Assimilate the target > target.__proto__ = this.__proto__; > target.__constructor__ = Application; > this = target; > > // Store stage dimensions for easy look-up > sW = Stage.width - 1; > sH = Stage.height - 1; > > // Draw border around the stage > lineStyle ( 1, 0x000000 ); > moveTo ( 0, 0 ); > lineTo ( sW, 0 ); > lineTo ( sW, sH ); > lineTo ( 0, sH ); > lineTo ( 0, 0 ); > > // > // Create a caption > // > var captionTextFormat = new TextFormat(); > captionTextFormat.size = 12; > captionTextFormat.font = "_sans"; > > var captionText:String = "Made with FAMES (FAME + Swfmill)"; > > var captionTextExtent:Object = captionTextFormat.getTextExtent ( > captionText ); > var captionWidth:Number = > captionTextExtent.textFieldWidth; > var captionHeight:Number = > captionTextExtent.textFieldHeight; > var captionX = sW / 2 - captionWidth / 2; > var captionY = sH - captionHeight; > > createTextField( "tfCaption", 10000, captionX, captionY, captionWidth, > captionHeight ); > > // Write caption text > tfCaption.text = captionText; > > // Add ten particles > for ( var i = 0; i < 10; i++ ) > { > // Attach a sphere clip > attachMovie ("spheres", "mcSphere", 1000 + i ); > } > } > > static function main () > { > // Create an Application instance and > // have is assimilate _root. > var test:Application = new Application( _root ); > } > } > > > > On 5/19/06, daniel fischer <[EMAIL PROTECTED]> wrote: > > "Andrei Stebakov" <[EMAIL PROTECTED]> (on Fri, 19 May 2006 13:19:09 > -0400): > > > > > Ok, I created the xml file: > > > > > > <?xml version="1.0" encoding="iso-8859-1"?> > > > <movie width="320" height="240" framerate="30"> > > > <background color="#ffffff"/> > > > <frame> > > > <library> > > > <clip id="spheres" import="library/spheres.png"/> > > > </library> > > > </frame> > > > > > > <library> > > > <clip import="classes.swf"/> > > > </library> > > > <frame> > > > <call object="Main" method="main"/> > > > </frame> > > > </movie> > > > > > The code in classes.swf is suppoesed to animate the spheres.png takend > from > > > the assets. I still see the blank window when I launch the resulting > > > application.swf file. Do I mis-compose the assets in the > application.xml? > > > > apart from that you probably dont want two libraries and frames, the swfml > looks alright. could you post your main class too, plz? > > > > -dan > > > > -- > > http://0xDF.com/ > > http://iterative.org/ > > > > _______________________________________________ > > swfmill mailing list > > swfmill@osflash.org > > http://osflash.org/mailman/listinfo/swfmill_osflash.org > > > > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > > > -- http://snafoo.org/ _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org