everything goes in the movie tag because you have only one movie that
you're creating.

Andrei Stebakov wrote:
> By Jove, it works now!
> Question: Why do we put everything withing the same <movie> tag? I
> thought only the frames of the movie are supposed to go there... Is
> the sequence of tags important?
>  
> Andrew
>  
> On 5/19/06, *Mark Winterhalder* <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Ah, easy:
>
>     replace <call object="Main" method="main"/>
>     with <call object="Application" method="main"/>
>
>     Hth,
>     Mark
>
>
>
>     On 5/19/06, Andrei Stebakov <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> wrote:
>     >
>     > The code of the main class is:
>     >
>     >
>     >
>     > class Application extends MovieClip
>     > {
>     >  var tfCaption:TextField;
>     >
>     >  // Clips attached dynamically from Swfmill library
>     >  var mcSpheres:MovieClip;
>     >
>     >  var sW:Number = null;  // Stage width
>     >  var sH:Number = null; // Stage height
>     >
>     >  private function Application ( target )
>     >  {
>     >   // Link movie clips to classes
>     >   Object.registerClass ( "spheres", Particle );
>     >
>     >   // Assimilate the target
>     >   target.__proto__ = this.__proto__;
>     >   target.__constructor__ = Application;
>     >   this = target;
>     >
>     >   // Store stage dimensions for easy look-up
>     >   sW = Stage.width - 1;
>     >   sH = Stage.height - 1;
>     >
>     >   // Draw border around the stage
>     >   lineStyle ( 1, 0x000000 );
>     >   moveTo ( 0, 0 );
>     >   lineTo ( sW, 0 );
>     >   lineTo ( sW, sH );
>     >   lineTo ( 0, sH );
>     >   lineTo ( 0, 0 );
>     >
>     >   //
>     >   // Create a caption
>     >   //
>     >   var captionTextFormat = new TextFormat();
>     >   captionTextFormat.size = 12;
>     >   captionTextFormat.font = "_sans";
>     >
>     >   var captionText:String = "Made with FAMES (FAME + Swfmill)";
>     >
>     >   var captionTextExtent:Object = captionTextFormat.getTextExtent (
>     > captionText );
>     >   var captionWidth:Number =
>     > captionTextExtent.textFieldWidth;
>     >   var captionHeight:Number =
>     > captionTextExtent.textFieldHeight;
>     >   var captionX = sW / 2 - captionWidth / 2;
>     >   var captionY = sH - captionHeight;
>     >
>     >   createTextField( "tfCaption", 10000, captionX, captionY,
>     captionWidth,
>     > captionHeight );
>     >
>     >   // Write caption text
>     >   tfCaption.text = captionText;
>     >
>     >   // Add ten particles
>     >   for ( var i = 0; i < 10; i++ )
>     >   {
>     >    // Attach a sphere clip
>     >    attachMovie ("spheres", "mcSphere", 1000 + i );
>     >   }
>     >  }
>     >
>     >  static function main ()
>     >  {
>     >   // Create an Application instance and
>     >   // have is assimilate _root.
>     >   var test:Application = new Application( _root );
>     >  }
>     > }
>     >
>     >
>     >
>     > On 5/19/06, daniel fischer < [EMAIL PROTECTED] <mailto:[EMAIL 
> PROTECTED]>>
>     wrote:
>     > > "Andrei Stebakov" <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> (on Fri, 19 May 2006 13:19:09
>     > -0400):
>     > >
>     > > > Ok, I created the xml file:
>     > > >
>     > > > <?xml version="1.0" encoding="iso-8859-1"?>
>     > > > <movie width="320" height="240" framerate="30">
>     > > >  <background color="#ffffff"/>
>     > > >  <frame>
>     > > >  <library>
>     > > >   <clip id="spheres" import="library/spheres.png"/>
>     > > >  </library>
>     > > >  </frame>
>     > > >
>     > > >  <library>
>     > > >                <clip import="classes.swf"/>
>     > > >        </library>
>     > > >        <frame>
>     > > >                <call object="Main" method="main"/>
>     > > >        </frame>
>     > > > </movie>
>     > >
>     > > > The code in classes.swf is suppoesed to animate the
>     spheres.png takend
>     > from
>     > > > the assets. I still see the blank window when I launch the
>     resulting
>     > > > application.swf file. Do I mis-compose the assets in the
>     > application.xml?
>     > >
>     > > apart from that you probably dont want two libraries and
>     frames, the swfml
>     > looks alright. could you post your main class too, plz?
>     > >
>     > > -dan
>     > >
>     > > --
>     > > http://0xDF.com/
>     > > http://iterative.org/
>     > >
>     > > _______________________________________________
>     > > swfmill mailing list
>     > > swfmill@osflash.org <mailto:swfmill@osflash.org>
>     > > http://osflash.org/mailman/listinfo/swfmill_osflash.org
>     <http://osflash.org/mailman/listinfo/swfmill_osflash.org>
>     > >
>     >
>     >
>     > _______________________________________________
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>     >
>     >
>     >
>
>
>     --
>     http://snafoo.org/
>
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>
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>   

-- 
Jon Molesa
Owner - Consoltec
828-994-2067
[EMAIL PROTECTED]
http://www.consoltec.net

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