> Ah, I missed that last part. Deja-vu... Yes it makes more sense now. > But I still don't think it can be done :( maybe with scripting??
OK . Do you remember how we automatically determined what the mesh slope was and color it accordingly [with a texture]in V3.53 ? > Is it possible to put small meshes at exactly the right places, where > the camera comes close.. phew, very difficult. In such situations > it's probably best to avoid the whole issue and make different > projects for large-scale and closeup, cut the scenes. Actually , what I've been saying is , how big a mesh and at what density does it need to be , and do we have the hardware capabil- ities with todays computers to work at that super-high resolution ? > Hey, meanwhile I rendered another displacement anim: > http://www.xs4all.nl/~ath8n0r/div/landdispl03.avi > tnx, > Mark H Awesome ! I love the shading and the World Machine landscape looks fantastic . Keep up the great work Mark , and please keep us posted as to how you are progressing . Best of luck ! studio