> Ah, I missed that last part. Deja-vu... Yes it makes more sense now.
> But I still don't think it can be done :(   maybe with scripting??

  OK . Do you remember how we automatically determined what the mesh
slope was and color it accordingly [with a texture]in V3.53 ?

> Is it possible to put small meshes at exactly the right places, where 
> the camera comes close.. phew, very difficult. In such situations 
> it's probably best to avoid the whole issue and make different 
> projects for large-scale and closeup, cut the scenes.

  Actually , what I've been saying is , how big a mesh and at what
density does it need to be , and do we have the hardware capabil-
ities with todays computers to work at that super-high resolution ?

> Hey, meanwhile I rendered another displacement anim:
> http://www.xs4all.nl/~ath8n0r/div/landdispl03.avi
> tnx,
> Mark H

  Awesome ! I love the shading and the World Machine landscape
looks fantastic . Keep up the great work Mark , and please
keep us posted as to how you are progressing .

Best of luck !

studio

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