@as a side note what if I wanted to move those selected points ..... Use from the top main-menu File | Edit | View | ....
View->Numeric Window You should get some nice,sexy input fields at the bottom of the RS-interface. Matthias ----- Original Message ----- From: "Dean" <dwo...@comcast.net> To: <user-list@light.realsoft3d.com> Sent: Saturday, October 17, 2009 11:23 PM Subject: Re: input plane vs. view window > When one has a single view open, what is that view direction usually? > Perspective view, is it not? If not, what is it, top, side, front? I > modeled a sphere, tried to affect the proper points by selecting them > and then moving to the single view's "right" direction. Switched to > Quad view with the convenient quad view button and found that what I > thought would be an even stretch was in fact not going in the > direction I thought. In fact in quad view a top/side/front view were > very different. Where are view ports and their behavior described in > detail, where in the manual. This seems such a basic thing for me to > not understand...manual page? > > as a side note what if I wanted to move those selected points > numerically in X direction by a certain amount of units? Move/ > translate numerically comes to mind, where is that? > > Holding x, y and z while dragging does affect things nicely, thanks, I > believe it was you that gave me that > > Dean > > > > On Oct 17, 2009, at 3:04 PM, Matthias Kappenberg wrote: > >> >> Or is it "draw on surface" what you're looking for :-? >> >> Matthias >> >>> >>> >>> ----- Original Message ----- >>> From: "Dean" <dwo...@comcast.net> >>> To: <user-list@light.realsoft3d.com> >>> Sent: Saturday, October 17, 2009 8:02 PM >>> Subject: input plane vs. view window >>> >>> >>>> Hello all, >>>> >>>> I remember seeing a good explanation somewhere between modeling on >>>> the >>>> input plane vs. sending mouse input to the orientation of the view >>>> window. CAn somebody point me to it, i'm driving myself crazy with >>>> knowing or more accurately NOt knowing where my model points are >>>> landing on an object or the space within which it is being modeled. >>>> >>>> thanks in advance for helpful direction >>>> >>>> Dean >>>> >>> >>> >> > >