Hi Vesa,

many thanks :-)
I'll try it out.

Result will be posted again,
maybe I can serve a nice flipbook at the end.

Matthias


----- Original Message ----- 
From: "Vesa Meskanen" <v...@realsoft.com>
To: <user-list@light.realsoft3d.com>
Sent: Monday, November 02, 2009 8:04 AM
Subject: Re: flip-book some QT :-)


> Hi,
> 
>> does somebody know, how I can get the actual sample
>> of the actual frame, because the flipbook does not support
>> Motion Blur in it's initial version :-(
> 
> You can get the motion sample index from the animator object, defined in js 
> header Realsoft3D_32\scripts\js\real\layer\r3animtr.js . Sample index runs 
> within the interval 0  - (moblur sample rate-1). A growing 'per sample' 
> index is computed as
> 
>    if(animator.GetMotionBlur())
>    {      frame =  animator.GetCurrentFrame();
>            sample = animator.GetCurrentSample();
>            mbrate =  animator.GetMotionSamples();
>            totalindex =  frame*mbrate + sample;
>     }
> 
> 
> I hope this helps!
> 
> 
> Best regards,
> 
> Vesa 
> 
>

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