Hi Vesa, many thanks :-) I'll try it out.
Result will be posted again, maybe I can serve a nice flipbook at the end. Matthias ----- Original Message ----- From: "Vesa Meskanen" <v...@realsoft.com> To: <user-list@light.realsoft3d.com> Sent: Monday, November 02, 2009 8:04 AM Subject: Re: flip-book some QT :-) > Hi, > >> does somebody know, how I can get the actual sample >> of the actual frame, because the flipbook does not support >> Motion Blur in it's initial version :-( > > You can get the motion sample index from the animator object, defined in js > header Realsoft3D_32\scripts\js\real\layer\r3animtr.js . Sample index runs > within the interval 0 - (moblur sample rate-1). A growing 'per sample' > index is computed as > > if(animator.GetMotionBlur()) > { frame = animator.GetCurrentFrame(); > sample = animator.GetCurrentSample(); > mbrate = animator.GetMotionSamples(); > totalindex = frame*mbrate + sample; > } > > > I hope this helps! > > > Best regards, > > Vesa > >