On Thu, Sep 13, 2018 at 9:21 AM dan Med <litokis.ta...@gmail.com> wrote:

> Still no one ?
>
I dont know how I could have been more clear about the memory.
https://groups.google.com/d/msg/v8-users/MNpTNiRaBmM/Muz5-KHpBgAJ

Why do you think there is some magic to the buffer of an arraybuffer?  It's
just continuous bytes in memory.  Especially well suited for communicating
arrays of data to WebGL.


> On Thu, 13 Sep 2018 at 16:31, dan Med <litokis.ta...@gmail.com> wrote:
>
>> Okay I will but, how could I be sure when blink on the renderer process
>> executes arraybufferbuilder ??
>> Or one more thing, can u redirect me to checkout how v8 represents data
>> in memory, how would it handle arraybuffers?
>> The only thing I’ve managed to find ( in the github repo ) was a
>> JavaScript file which contained if I remember correctly, 2 definitions of
>> sorting algorithms.
>>
>> On Thu, 13 Sep 2018 at 16:23, @soylentgraham <gra...@grahamreeves.com>
>> wrote:
>>
>>> You seem to be purposely ignoring the responses to your questions.
>>>
>>> If you still want help, build v8, build a program, breakpoint the
>>> function you want to see is called, debug it (this alone answers all your
>>> questions), then come back if you still have a VERY SPECIFIC question.
>>>
>>>
>>> On Thursday, 13 September 2018 15:15:03 UTC+1, dan Med wrote:
>>>>
>>>> No one is willingly to help me  ?
>>>>
>>>> On Wed, 12 Sep 2018 at 20:34, dan Med <litoki...@gmail.com> wrote:
>>>>
>>>>> Yeah i meant   ArrayBuffer*Builder*::Append my bad.... but when it is
>>>>> actually called in blink ?
>>>>> Cause by the name it has to do with Arraybuffers..
>>>>> Plus if i build v8 so i can examine the memory layout, where is the
>>>>> code on how v8 handeles arraybuffer ?
>>>>> Where is the doc or some source where there's explained how v8
>>>>> represents object in memory, how can i be sure that in memory i'm not
>>>>> starrying at a pointer instead of an object or something like that...
>>>>>
>>>>> Il giorno mer 12 set 2018 alle ore 19:40 Jakob Kummerow <
>>>>> jkum...@chromium.org> ha scritto:
>>>>>
>>>>>> On Wed, 12 Sep 2018 at 13:15, dan Med <litoki...@gmail.com> wrote:
>>>>>>
>>>>>>> But can someone help me understand the arraybuffer part ? How to
>>>>>>> call arraybuffer::append and when I create an instance of a arraybuffer 
>>>>>>> it
>>>>>>> will create it with maximum size so 37... bytes and will only say that 
>>>>>>> the
>>>>>>> bytes used are the one which I’ve declared ?
>>>>>>>
>>>>>>
>>>>>> There is no ArrayBuffer::Append. Read closely: you've found
>>>>>> ArrayBuffer*Builder*::Append, which is some implementation detail in
>>>>>> Blink (not V8). I don't know when it's called, but I've pointed out 
>>>>>> before
>>>>>> how you can find out. When you use ArrayBuffer objects in JavaScript, 
>>>>>> then
>>>>>> that code is not executed at all.
>>>>>>
>>>>>> And when you create an ArrayBuffer(10) in JavaScript, it definitely
>>>>>> does not allocate 32KB of memory. It'll round up to the nearest multiple 
>>>>>> of
>>>>>> a pointer size.
>>>>>>
>>>>>> On Wed, Sep 12, 2018 at 10:09 AM dan Med <litoki...@gmail.com> wrote:
>>>>>>
>>>>>>> Oh one more thing, so each tab in chrome is handeled as a single
>>>>>>> process, but Is the same process sandboxes with the Windows 10 kernel.
>>>>>>> Security or there’s another process which is sandboxes and then the main
>>>>>>> tab process the ( renderer ) is executed inside of it ?
>>>>>>>
>>>>>>
>>>>>> That's a completely unrelated question which has nothing to do with
>>>>>> V8 and does not belong in this thread. I suggest to look around on
>>>>>> http://dev.chromium.org/developers for a bunch of things that have
>>>>>> been explained before.
>>>>>>
>>>>>> On Wed, 12 Sep 2018 at 00:12, Peter Schow <psc...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> On Tue, Sep 11, 2018 at 2:09 PM dan Med <litoki...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>> >
>>>>>>>>> > Would you suggest to build v8 such that I can debug it as I want
>>>>>>>>> ?
>>>>>>>>>
>>>>>>>>> It's difficult to go wrong with this approach if you want to better
>>>>>>>>> understand V8 or any large, complex system.
>>>>>>>>>
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