I haven't been reading all my VASSAL email lately. (I know, shame on me... :) 
But I have already put together a bunch of counters with simple black icons for 
SFB. If any one wants to make use of them, include a reference to "space fleet 
conflicts"  ;) in the subject line of their reply so I can pick it out of my 
inbox. I have not posted the mod anywhere because it isn't really done yet and 
I doubt it would be legal. But everyone is welcome to make use of the material. 
I am very pleased with the way it has turned out so far.

Marc

----- Original Message -----
From: carrington_ward 
Date: Sunday, September 24, 2006 2:18 pm
Subject: [vassalengine] Re: Counter layers and some help
To: [email protected]

> Just two ideas on this: off-board mapsheets with counters on 
> them, 
> or honkin' big counters, say of 800x800 pixels with smaller 
> layers 
> superimposed. The problem with off-board map-sheets is that it 
> makes choosing your SSDs awkward, though using multiple "boards" 
> might work. The problem with 800x800 pixel (+) counters is 
> a) they may push Vassal's design limits and 
> B) the layers aren't a GUI: you'd have to manipulate them with 
> menus. But you could use mapboard layers to enable number 
> counters 
> to increment upward and downward on top of a large, non-stacking 
> counter representing the base SSD.
> 
> Best, 
> 
> Carington
> 
> 
> --- In [email protected], "torvald2" wrote:
> >
> > 
> > Yah, the X's were the only way I could figure to make the car 
> damage
> > sheet work. The Vassal property sheet would work but its just 
> a 
> list,
> > didn't do it for me, and made weapon placement problematic. SSD's
> > would be very much the same. If you want direct graphic 
> representation
> > the property sheet wont cut it. It has its uses though :)
> > 
> > 
> > 
> > --- In [email protected], "The Sutherlands" 
> > wrote:
> > >
> > > I know that the "Not car wars" mod uses actual counters of 
> Xs to
> > mark off
> > > boxes. Layers would be good but with large numbers, say 30+ 
> boxes
> > would get
> > > very tedious to program.
> > > 
> > > Maybe the properties list would be more usefull if a lot 
> less 
> pretty
> > then
> > > the SSD type idea you have in mind.
> > > 
> > > Chuk
> > > 
> > > -----Original Message-----
> > > From: [email protected]
> > [mailto:[EMAIL PROTECTED]
> > > Behalf Of styxx42
> > > Sent: Monday, July 10, 2006 6:50 PM
> > > To: [email protected]
> > > Subject: Re: [vassalengine] Counter layers and some help
> > > 
> > > 
> > > --- In [email protected], marcjason@ wrote:
> > > >
> > > > Tim: You aren't setting up SSDs for a game of Star Fleet 
> Battles by
> > > any chance, are you?
> > > > Marc
> > > 
> > > We all know how Amarillo Design Bureau is... So no I am 
> not 
> making SFB
> > > for public consumption, I am trying for a generic design 
> that 
> If I am
> > > doing a Starwars, star trek, Babylon 5, Aliens what ever I 
> have the
> > > basics layed out.
> > > 
> > > Marc that is the basic Idea though using the SSD's Ship control
> > > sheets, what ever you want to call them layout, B5 also 
> has 
> the same
> > > picture of Star ship outline and boxes inside them to be 
> ticked off
> > > when damaged.
> > > 
> > > I have always like the idea and if I make my own it 
> shouldn't 
> be an
> > > issue. So if I was to use a layout similar to the SSD's 
> what 
> would be
> > > the best option to proceed?
> > > 
> > > I am not 100 percent sure about How to create another 
> layer 
> for the
> > > checkmarks with an activation comand but I am reviewing 
> the 
> help file
> > > now.
> > > Is there a Mod with a similar idea out there that someone could
> > suggest?
> > > 
> > > Regards
> > > 
> > > Brett
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > [Non-text portions of this message have been removed]
> > >
> >
> 
> 
> 
> 
> 
> 


[Non-text portions of this message have been removed]



 
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