hello all, a couple of thought about adding new campaigns to mainline I wanted to do a guideline post on the forum like I did for units, but I realized that there are a couple of points that I would like to discuss.
I feel it better to have it discussed here to have a coherent position between devs before doing a post on the forum. so here we go. this is only about the policy, I will rewrite it in cleaner english before posting it to the forum. I assume we have a dedicated "campaign maintainance dev" (or team, but I'll use the singular within this post) I also assume that campaigns will be included in two stage 1) included in svn 2) included in releases these guidelines are for inclusion in svn, the inclusion in the release would be upt to the campaign dev TRANSLATIONS * the campaign must be in wescamp prior to inclusion I don't think it's fair to have any higher requirement for inclusion since there isn't much the author can do about that... A requirement for proper english could be added, but I am not sure how... UNITS * All custom units should follow the guidelines for the inclusion of new units into mainline, except for the balance part since these units will be campaign only units, it doesn't make sense to balance them. They could be moved later to generic units if they are good enough, but that shouldn't block the campaign COMPLETENESS * the campaign should be complete. It doesn't have to be polished in all aspects, but it shouldn't have any gaps. This means the story should have an end, and anything that needs to be done after that can be qualified as "improvement" BALANCE * the campaign should be reasonably balanced within each difficulty level, and if the level has the same name as a difficulty level in mainline, it should be about the same difficulty STORY * the story should be interesting and reasonably consistant with the rest of the wesnoth universe.... MAINTAINANCE * once your campaign is in SVN the campaign dev will be in charge of it. Most of the time, you will just have to mail him the new version, but he will have all power to change what he feels like changing Rational: let's face it, campaign maintainance is quite poor in wesnoth currently, because when a campaign is good enough for mainline, it's basically finished and much less interesting to balance. Moreover if we want to be able to drop campaigns easily it is probably better not to have the maintainer as a full developper I think it makes perfect sense to have campaigns maintained like the MP maps, the translations or art : a few commit dev and lots of non-svn devs rather than like coders "everybody has svn access" type. This is a philosophical change and one I would like most feedback about, but it makes sense if we want to lower the barrier of entry for new campaigns PAST HISTORY * the campaign must be on the campaign server for some time, a feedback thread on the forum is a plus STORY ART <to be filled bu art devs> PORTRAITS < to be filled by arts dev> bye Boucman _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev