On Fri, Apr 13, 2007 at 10:04:40PM +0200, jeremy rosen wrote: > hello all, a couple of thought about adding new campaigns to mainline > > I wanted to do a guideline post on the forum like I did for units, but > I realized that there are a couple of points that I would like to > discuss. > > I feel it better to have it discussed here to have a coherent position > between devs before doing a post on the forum. > > so here we go. this is only about the policy, I will rewrite it in > cleaner english before posting it to the forum.
In general I agree but some comments > STORY > * the story should be interesting and reasonably consistant with the > rest of the wesnoth universe.... I'd say at least not contradict the current universe > MAINTAINANCE > * once your campaign is in SVN the campaign dev will be in charge of > it. Most of the time, you will just have to mail him the new version, > but he will have all power to change what he feels like changing I'd rather see the orginal author maintain it if it gets abandoned before a release we can decide to ditch it or keep it. I think most authors don't feel confortable that somebody else is supervising their creation and have the power to modify it as they see fit. To be honest if I were a campaign author I'd rather not have my campaign in mainline if somebody else has the final say about how _my_ campaign should look like. > Rational: let's face it, campaign maintainance is quite poor in > wesnoth currently, because when a campaign is good enough for > mainline, it's basically finished and much less interesting to > balance. Moreover if we want to be able to drop campaigns easily it is > probably better not to have the maintainer as a full developper If abandoned in mainline the maintaince dev is free to maintain as (s)he sees fit. > I think it makes perfect sense to have campaigns maintained like the > MP maps, the translations or art : a few commit dev and lots of > non-svn devs rather than like coders "everybody has svn access" type. > This is a philosophical change and one I would like most feedback > about, but it makes sense if we want to lower the barrier of entry for > new campaigns There was a discussion before about a seperate campaign svn, that might be the best. Then a maintainer dev can put the stuff in mainline. (As long as the orginal maintainer maintains it it's just copying the data nothing more.) Maybe start a new gna project for this? > PAST HISTORY > * the campaign must be on the campaign server for some time, a > feedback thread on the forum is a plus I'd say a feedback thread is required, I think every serious campaign already has one. No need to have threads about every scenario but just a general feedback thread. I also think we should make it very clear that it's easy to get in but just as easy to get out again. (Just to avoid people feeling bad when their stuff does get removed.) Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev