On Sat, Apr 14, 2007 at 01:21:23AM +0200, jeremy rosen wrote: > yes, what I meant by that is that the process for changing a mainline > campaign is > 1) submit new version to campaign dev > 2) the campaign dev has the power to tweak the campaign (mainly for > WML maintainance, but I want that power to be clearly in the dev's > hand, even if he never has to use it) > 3) new version is in svn > rince and repeat
I can live with the fact that the maintaince dev is free to do maintainance WML changes, but not allowed to make radical changes as long as the campaign is being maintained. Once it's no longer maintained the maintainance dev is free to do as (s)he sees fit. (maybe give the theoretical power but be very strict about using that power.) > what I want to avoid is to have to give SVN access to all campaign > authors, I'd rather have it work like our art devs, with someone doing > jetryl's job for campaign (choosing what gets in, tweaking what is > submited, giving WML/story/balance advice etc...) Hence the proposal to have a separate SVN for these campaigns. Like discussed on IRC today, it might be possible to fill this SVN via the campaign server. I'm about to change the campaign server, one of the goals it to make translations easier, what would mean as soon as a campaign is uploaded it gets pushed in the Wescamp server. Once that is working it would be trivial to also push it to another SVN. (Unless Torangan thinks using the Wescamp server for this purpose is a good idea.) That way the maintainance dev can copy the maintained stuff from the external SVN to our SVN. > > I also think we should make it very clear that it's easy to get in but > > just as easy to get out again. (Just to avoid people feeling bad when > > their stuff does get removed.) > > > yes, which was my first reason not to give svn access to campaign authors... I agree on that. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/wesnoth-dev