It has been a few years now that Google released the platform development
Kit (PDK)
When are we going to see manufacturers start updating their hardware to run
the latest versions of android ?
OR when are we going to see Google pressure manufacturers to update their
hardware.
When Google
Hi All
I'm looking at adding In App Purchases to my app, to allow for features
to be unlocked
I have downloaded and looked through the example code (Dungeons)
My question is testing
Am I correct in saying, that to test you have to actually purchase the
item and then process a refund for
://www.michaelleumg.info
2012-6-4 上午4:02 於 New Developer secur...@isscp.com
mailto:secur...@isscp.com 寫道:
By default I know that android apps are developed using Java and
Eclipse does this well
Is there anyway we could write our code in C++ and yet
still have it packaged and create an apk
By default I know that android apps are developed using Java and
Eclipse does this well
Is there anyway we could write our code in C++ and yet
still have it packaged and create an apk that runs ?
Trying to find the best method to create multi platform applications
that run on Android, iOS,
Is there a method to convert the first Page of a PDF to a Thumbnail JPG ?
Is it a part of the PDF reference manual ?
Thanks in advance
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okay?
In my code I am able to convert JPG and 3gp to a thumbnail.
I would like to do the same with a PDF.
Does anyone know of a lightweight Android PDF library that will do this
OR
can one use the PDF Viewer in Android to extract an image of the first
page ?
Thanks in advance
On 04/11/2012
Hi All
I'm trying to have users find their pictures using thumbnails
much like gallery (and also like the Golf Channel app)
However, sadly I keep running out of memory after loading 20 - 30 thumbnails
Any tricks to get through this limit
Thanks in advance
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Using Linux
I have set up my /etc/fstab to mount using fuse and mtpfs
But How do I set up to mount multiple devices at once.
Would like to be able to connect two or three tablets and transfer data
between them
Thanks in advance
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/15/2012 11:34 AM, TreKing wrote:
On Thu, Jan 26, 2012 at 7:17 AM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
Is there anyway to link the publish.keystore to
a) the Debug button / debug configuration
That's the default. When you hit Debug / Run, it uses
On 02/16/2012 09:24 AM, New Developer wrote:
Thanks
I'm trying to configure it to use the publish one for the Debug/Run
AS the default
when I copy publish.keystore to debug.keystore I get
Error generating final archive: java.io.IOException: Keystore was
tampered with, or password
the password of yout publlish key to android which
same as debug.keystore:
http://developer.android.com/guide/publishing/app-signing.html
2012/2/16 New Developer secur...@isscp.com mailto:secur...@isscp.com
Thanks
I'm trying to configure it to use the publish one for the
Debug/Run
and uninstall each time
Thanks again
On 02/16/2012 10:08 AM, TreKing wrote:
On Thu, Feb 16, 2012 at 8:24 AM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
If I have different keystores then I have to continually uninstall
the app because the keystore changes
Trying
I now have two keystore files
debug.keystore and publish.keystore with a password
Is there anyway to link the publish.keystore to
a) the Debug button / debug configuration and/or
b) the Run button / run configuration
Currently I have to export the project to create the signed
Hi All
If I run the app using Debug (eclipse and the debug.keystore) all works
well
If I run the app using Export (publish keystore) I get the following
D/StrictMode(26474): StrictMode policy violation; ~duration=142 ms:
android.os.StrictMode$StrictModeNetworkViolation: policy=20
Thanks Mark
If it doesn't rain it pours
Now when I try to export the app I get the following
[2012-01-25 11:41:43 - eeds] Proguard returned with error code 1. See
console
[2012-01-25 11:41:43 - eeds] java.io.IOException: Can't read
[proguard.ClassPathEntry@15301ed8] (invalid entry CRC
Thanks
I did that I still get the same error , even closed and reopen
eclipse same thing
On 02/14/2012 11:51 AM, Mark Murphy wrote:
That looks like output from the Eclipse console. If so, try cleaning
the project (Project Clean from the main menu).
On Wed, Jan 25, 2012 at 11:42 AM,
I can't find anything similar on a google search,
They have one that talks about a class, and thus the class is corrupt
But my error does not have a class, so I don't know what is corrupt or not ?
any ideas ?
On 01/25/2012 11:56 AM, New Developer wrote:
Thanks
I did that I still get
Not working yet
But at least with the new proguard
It talks about can't read android-13.jar so I'll try re-download the
android 13 SDK
Thanks
On 02/14/2012 02:51 PM, Harri Smått wrote:
On Jan 25, 2012, at 9:27 PM, New Developer wrote:
any ideas ?
When I faced problems with ProGuard I had
That did it for me thanks to all
On 01/25/2012 03:07 PM, New Developer wrote:
Not working yet
But at least with the new proguard
It talks about can't read android-13.jar so I'll try re-download the
android 13 SDK
Thanks
On 02/14/2012 02:51 PM, Harri Smått wrote:
On Jan 25, 2012, at 9:27
I'm trying to use the trilead ssh2 library to establish a scp connection
If I create the apk using the debug/run then the code works fine
If I export and sign the apk then the code generates the following
logcat error
W/System.err( 1974): java.lang.Exception: Error occured connecting:
this somehow relate to the problem I am seeing
a) debug build apk's don't mind whereas
b) exported signed apk'sdo mind ?
Why else would the code work if done using a debug apk but fail if
using a signed apk ?
Thanks in advance
On 01/25/2012 03:21 PM, New Developer wrote:
I'm trying
Thank you !!
Yes I disabled ProGuard as you suggested and now suddenly all works well
Do you have some links to help inform/teach how to fine-tune as you
further suggested
Thanks
On 02/14/2012 11:08 PM, Nikolay Elenkov wrote:
On Thu, Jan 26, 2012 at 12:54 PM, New
Henneberg
On Feb 7, 10:09 pm, JackN j...@jacknorth.com
mailto:j...@jacknorth.com wrote:
I don't know if there is 'negative' function, but just go
through the
pixels and transform them to your desire.
On Feb 7, 7:18 am, New Developer secur...@isscp.com
mailto:secur
Hi All
trying to rotate an Image
pictCanvas.save();
pictCanvas.rotate(90 , pictCanvas.getWidth() / 2 ,
pictCanvas.getHeight() / 2 );
pictCanvas.restore();
image.invalidate();
Nothing happens calls the code, but the image stays the same ?
Any ideas what could be causing this
Thanks
but what am I missing ?
On 02/10/2012 02:40 PM, skink wrote:
New Developer wrote:
Hi All
trying to rotate an Image
pictCanvas.save();
pictCanvas.rotate(90 , pictCanvas.getWidth() / 2 ,
pictCanvas.getHeight() / 2 );
pictCanvas.restore();
image.invalidate
In Windows programming we have DLL so that we can build modules
If the DLL exists then additional functions and features exist
What is the way to do this under android ?
Thanks
Barry
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to now achieve but with android.
Thanks again
On 02/09/2012 12:49 PM, Kristopher Micinski wrote:
On Thu, Feb 9, 2012 at 12:42 PM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
In Windows programming we have DLL so that we can build modules
If the DLL exists
Help please
I got an error message saying
Debug Certificate expired on
So I did a web search and found an article that had said delete the
debug.keystore
Thankfully (or not) I moved mine but now it says
Re-installation failed due to different application signatures.
[2012-02-09 16:53:13 -
Sorry please ignore this I hit the wrong key
On 02/09/2012 04:56 PM, New Developer wrote:
Help please
I got an error message saying
Debug Certificate expired on
So I did a web search and found an article that had said delete the
debug.keystore
Thankfully (or not) I moved mine but now
Help please
I got an error message saying
Debug Certificate expired on
So I did a web search and found an article that had said delete the
debug.keystore
Thankfully (or not) I moved mine but now it says
Re-installation failed due to different application signatures.
[2012-02-09 16:53:13 -
Okay I had to Clean and rebuild the Project So it is not warning about
difference signatures But Now still has the Debug Certificate
expired error ?
Please help
On 02/09/2012 04:57 PM, New Developer wrote:
Help please
I got an error message saying
Debug Certificate expired on
So I did
Okay I have changed my date back to Jan 2012
Is there anyway to extend the Certificate without going through the
adb uninstall ??
Thanks
On 02/09/2012 05:15 PM, New Developer wrote:
Okay I had to Clean and rebuild the Project So it is not warning
about difference signatures But Now
But deleting the debug.keystore results in having to delete the data on
the device,
and I can't do that either
Thanks
On 02/09/2012 07:35 PM, Mark Murphy wrote:
On Fri, Jan 20, 2012 at 8:15 PM, New Developersecur...@isscp.com wrote:
Okay I have changed my date back to Jan 2012
Huh? Just
Thanks I got that to work however now reloading the image is causing a
problem
here is the code
Bitmap img = BitmapFactory.decodeFile(fName);
Log.i(display, mute: +img.isMutable() + recycle:
+ img.isRecycled() );
Matrix matrix= new
It would appear to fail because scale is 1.00 or the matrix is the
identity matrix
testing for scale == 1.000 and setting it to 0.98 makes the code work
and produces the
falsefalse
true false
Why ?
On 02/07/2012 07:50 AM, New Developer wrote:
Thanks I got that to work however
Is there a process/function to invert the colors of an entire bitmap or
canvas ?
Not just a black and white image that becomes white and black
But a full color image, where the color is inverted ?
Thanks in advance
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I have 4 ImageViews one stacked on top of the other all the same size,
each ImageView has it's own associated canvas that I can access.
Thus allowing me to view layers of a single image on screen.
I now wish to save this screen image to a file.
How can I merge the canvases into one image?
Thanks
I don't have access to the bitmaps (I don't think)
I have access to the ImageView and the Canvas associated with the ImageView
Thanks again
On 02/06/2012 08:37 AM, Daniel Drozdzewski wrote:
Draw each of the bitmaps on one canvas in the ascending order from
deepest to topmost.
On 6
Hi All
Any thoughts how you can make Irregular shapes on an ImageView a touch
button
Think of a map with countries and islands. Any way to accurately
color each country/island when clicked ?
Thanks in advance
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Is there a resource or link that helps you read what is going on with
your app
I'm plagued by an out of memory error and I have no idea why
TypeCount Total Size
Smallest LargestMedian
free 929
Thanks
MAT shows the following
The class*android.content.res.Resources*, loaded by*system class
loader*, occupies*2,805,432 (26.30%)*bytes. The memory is accumulated
in one instance of*java.lang.Object[]*loaded by*system class loader*.
*Keywords*
java.lang.Object[]
I'm using a seekbar to display and reposition at a frame in a video,
using:
private class frameChanger implements OnSeekBarChangeListener {
@Override public void onProgressChanged(SeekBar seekBar, int
progress, boolean fromUser) {
if (fromUser isVideo) {
Log.e(Frame
Look at the setRotationX() setRotationY() and setScaleX() setScaleY()
They sure make the work much easier
On 12/16/2011 08:59 AM, chowdary nani wrote:
Hi All,
I need help on Image zoom and Image rotate in android with in the same
screen
I am developing using below code.
public class
Hi All,
I'm not sure of the terms/terminology to use so my searches to date
have need unsuccessful
I'm trying to create a notification system that can be triggered remotely.
concept:
A file is changed or created within a specific folder on a web server (ours)
The mobile
This is an offshoot of Hardware Acceleration,
With my new tests I'm not sure that was the problem
I have created a new project that is Nothing but the Video Player I'm
trying to create
this time I did **not** enable any hardware acceleration
I still have the same problem video plays , hear
Any ideas what causes this error ?
and still no picture even thou the video plays ?
Thanks in advance
On 11/27/2011 08:04 PM, New Developer wrote:
Not sure if I'm going forward or backward
I rewrote what I had
MainActivity
Intent intent = new Intent();
intent.setClass
When executed
videoView.isOpaque returns true,
1) Is this correct?
2) How can I set this to false I can't find a setOpaque function ??
Thanks in advance
On 11/28/2011 02:39 PM, New Developer wrote:
Any ideas what causes this error ?
and still no picture even thou the video plays
:
setOpaque() should be true in this case.
On Mon, Nov 28, 2011 at 3:03 PM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
When executed
videoView.isOpaque returns true,
1) Is this correct?
2) How can I set this to false I can't find a setOpaque
function
Not sure if I'm going forward or backward
I rewrote what I had
MainActivity
Intent intent = new Intent();
intent.setClass(getApplicationContext(), Display.class);
intent.putExtra(fileName, fName);
startActivity(intent);
Display class extends Activity
public void
Using Intent
Intent intent = new Intent();
intent.setClass(getApplicationContext(), display.class);
startActivity(intent);
The activity is hardware accelerated. When I call this intent
the layout is NOT hardware accelerated
How can I create an intent that is Also hardware
it
Thanks in advance
On 11/26/2011 01:57 PM, New Developer wrote:
Using Intent
Intent intent = new Intent();
intent.setClass(getApplicationContext(), display.class);
startActivity(intent);
The activity is hardware accelerated. When I call this intent
the layout is NOT hardware
unless you have very good reasons to do so.
On Sat, Nov 26, 2011 at 11:23 AM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
my mistake
I'm meaning the Activity that the intent calls/starts
public class display extends Activity {
@Override
public
Ok then perhaps I'm barking up the wrong tree looking at hardware
acceleration
LayoutInflater inflater = (LayoutInflater)
getApplicationContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE);
view = inflater.inflate(R.layout.image_viewer, screen);
, so then the question
should have been does h/w acc. effect VideoView
and this is why I can hear but not see the video ?
Thanks
On 11/26/2011 05:31 PM, New Developer wrote:
Ok then perhaps I'm barking up the wrong tree looking at hardware
acceleration
LayoutInflater inflater
not be affected by hardware acceleration since its
rendering happens in a different window.
On Sat, Nov 26, 2011 at 2:45 PM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
Does hardware acceleration effect in any way VideoView when
displaying a video ?
Thinking
again to all
On 11/23/2011 11:33 PM, Romain Guy wrote:
On what device are you testing this?
On Wed, Nov 23, 2011 at 7:01 PM, New Developer secur...@isscp.com
mailto:secur...@isscp.com wrote:
My mainfest has
application android:icon=@drawable/logo
android:hardwareAccelerated
accelerated window. The activity's onCreate is too early for
that, so you get false.
-- Kostya
24 ноября 2011 г. 16:50 пользователь New Developer secur...@isscp.com
mailto:secur...@isscp.com написал:
Just tested the same code on a Sony S same thing
So with both the Sony S and Motorola
I have a main Activity within the Manifest.xml
hardware_acceleration=true
activity android:name=MainActivity
android:screenOrientation=landscape
android:configChanges=orientation android:hardwareAccelerated=true
/activity
activity android:name=display
My mainfest has
application android:icon=@drawable/logo
android:hardwareAccelerated=true android:label=@string/app_name
android:debuggable=true android:theme=@android:style/Theme.NoTitleBar
activity android:name=MainActivity
android:hardwareAccelerated=true
Thank YOU ! !
on the Morotola Xoom
I know you are the google guru when it comes to this any help at all
would be greatly appreciated.
Thanks
On 11/23/2011 11:33 PM, Romain Guy wrote:
On what device are you testing this?
On Wed, Nov 23, 2011 at 7:01 PM, New Developer secur...@isscp.com
Hi all,
No matter if I build the surfaceView dynamically or through a layout.xml
because I have hardwareAccerlerated=true in my manifest
I get a black window and hear the audio of the video when played
video_view = new SurfaceView(ctx);
screen.addView(video_view, new
An update
If I click on a spinner located on the screen, then the video suddenly
appears behind the spinner drop down
but when I close the spinner drop down the video disappears again
not sure if this helps ?
On 11/18/2011 09:31 AM, New Developer wrote:
Hi all,
No matter if I build
Thank you for your input
I'm not needing 200fps, in fact the purpose is to go from 30fps on
down to 5fps
I'm trying to get a video player that will play at normal speed and then
slow down to around 10x slower
frames.incrementProgressBy(300-(playSpeed*30)); // 327-(playSpeed*30));
frames
Actually Thanks
I was wondering how to find that discussion,
As If I can get media player working I would need the sine wave idea you
introduced me to.
Right now mediaplayer is playing (I hear audio) but the screen is black
Thanks
On 11/17/2011 09:09 AM, Daniel Drozdzewski wrote:
On 17
Again I'm stuck with the err -19 message
Here I'm trying the media player
My layout has
FrameLayout android:layout_width=1020px
android:layout_height=699px
android:background=#00android:id=@+id/image
SurfaceView android:layout_width=fill_parent
To All
I can remove the error message
IF , I remove the android:hardwareAccelerated=true from the
Manifest file
But I need this for other aspects
I still have an audio sound track and a blank picture
any thoughts ?
Thanks again
On 11/17/2011 10:28 AM, New Developer wrote:
Again I'm
Hi all,
I have a runnable thread which is called every 5 ms
mHandler.postDelayed(buffering, 5);
Yet from the LogCat it is taking much longer.
11-16 10:32:14.110: D/dalvikvm(1945): GC_FOR_ALLOC freed 1801K, 16% free
23172K/27463K, paused 25ms
11-16 10:32:14.420: D/dalvikvm(1945):
Thanks to all
It is a video player I'm using the MediaMetadataRetriever so that I
can load and if necessary stop and edit a bitmap
I've tried (obviously unsuccessfully to read the bitmap and make it
smaller (for the purpose of memory)
the original video is 1280 x 720 I was trying to
Thanks Daniel
Iam trying to call it every 5ms But I would settle for as fast as possible.
I have tried so somehow buffer, thus trying to do all the I/O first and
then just view
but this has failed hopelessly I can only load 15 frames into memory and
then get an OutOfMemory
Do you by any
Horay ! ! ! !
funny that just
retrieve.getFrameAtTime(frame);vs retrieve.getFrameAtTime(frame *
1000);
can make such a HUGE difference, now If I can just make it smoother
Thanks all
On 11/14/2011 01:34 PM, New Developer wrote:
No matter what I pass as a value to getFrameAtTime
it will play slower than what was recorded.
the 326 allows a 15 second video to play back in 15 seconds.
So is there anyway to speed up the time it takes to recall loadFrame()
thus allowing for a smaller step value ?
Thanks in advance
On 11/15/2011 11:22 PM, New Developer wrote:
Horay
the FrameLayout is fille with a call to a Fragment inflate
The fragment extends an ImageView Type
Works great with jpg and png will not work with 3gp
Thanks again
On 11/13/2011 07:41 PM, New Developer wrote:
No matter what value is passed to
pict = retrieve.getFrameAtTime
video = new VideoView(ctx);
video.setBackgroundColor(Color.MAGENTA);
ImageDisplay.layout.addView(video, new LayoutParams(900,
600)); -- this is a FrameLayout
video.setVideoURI(Uri.parse(fName));
video.setMediaController(new MediaController(ctx));
Not sure if this is an Android 3.2 thing or because I am building the
layout pro grammatically
But I have a SeekBar and the bar appears as a line with a green circle
NOT the standard rectangle with orange fill with rectangle slider.
Also What do you use to create a slider button ON --
On 11/13/2011 10:17 AM, Mark Murphy wrote:
On Sun, Nov 13, 2011 at 10:13 AM, New Developersecur...@isscp.com wrote:
Not sure if this is an Android 3.2 thing or because I am building the
layout pro grammatically
But I have a SeekBar and the bar appears as a line with a green circle
NOT the
Called from a class that implements ImageView
@Override protected void onDraw(Canvas canvas) {
Log.e(Video Media , on Draw Called);
super.onDraw(canvas);
Log.e(Media, drawstep 2);
if (isPlaying) loadFrame();
Log.e(Media, drawstep 3);
}
private
No matter what value is passed to
pict = retrieve.getFrameAtTime(frame);
You always have the first frame never anything else ?
Why ?
On 11/13/2011 04:04 PM, New Developer wrote:
Called from a class that implements ImageView
@Override protected void onDraw(Canvas canvas
Hi All
I'm trying to expand the concept of the Finger Paint Example
I have where I can draw with the finger and a line is left
I thought, if I just change the paint Color from 0x which is
red to
0x which is Transparent it would erase ? No Joy
Any ideas on how I can
Hi
When using Bitmap.CompressFormat.JPEG and .PNG What exactly is the
compression technique/method(s) used
I'm trying to relate CompressFormat.JPEG and .PNGwith thier
corresponding
PDF /FilterDCTDecode or ASCII85HexDecode or what ?
Thanks in advance
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Ever since the Xoom HTK75D update
When I run my app, and it uses an Intent to call another app like
Calendar , Camera , qPDF etc...
But now it does not It simply holds , no error messages
Any reasons why, there is nothing in the log and the system just sits
there.
--
You received
Curious
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bmp.compress(CompressFormat.JPEG, 100 , bos);
bos.toString();
and also
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bmp.compress(CompressFormat.PNG, 100 , bos);
bos.toString();
the string result from
If I recall correctly from some of the Google I/O presentations they
talked about
a box going dirty and then flushing up that it needs to be redrawn and
thus everything gets redrawn.
How can you trigger this?
I have an activity which has my own media class which extends ImageView
with
is the PDF I have read the specs. but can not see what I have
missed ?
Thanks in advance
On 09/27/2011 08:05 AM, New Developer wrote:
gjs Thanks
I had read the 1.6 specs that is how I managed to generate what I have
now, It completes and the PDF can be seen, but NO picture
gjs Thanks
I had read the 1.6 specs that is how I managed to generate what I have
now, It completes and the PDF can be seen, but NO picture is in there.
The text I have put in the PDF is visible. However, the picture is not ??
Thanks again
On 09/27/2011 03:55 AM, gjs wrote:
Hi
Read the
Hi I have an AutoCompleteTextView which uses a CursorAdapter to read
entries from the database
Funny thing is If I type d I get the list (dam , dog , drain ,
duck) which is correct then
if I type r (to now have dr) I should get drainbut the drop
down still shows damthe
Trying to add an Image to PDF
Can anyone Please let me know where I have gone wrong ?
Currently this is what I generate using bmp
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bmp.compress(CompressFormat.JPEG, 100 , bos);
stream \n +
bos.toString() + \n +
endstream \n +
Anyone know how to extract the RGB Data only from a bitmap
So that is can be placed into a string and thus create a PDF using the
inline images
q
17 0 0 17 298 298 cm
BI
/W 17
/H 17
/CS /RGB
/BPC 8
ID
here is where just the bitmap data goes
something like
I'm using the following snippet within a class's onCreate that
extends ImageView
MediaMetadataRetriever retrieve = new
MediaMetadataRetriever();
retrieve.setDataSource(name);
long Duration =
How can one go about creating an SQLLite Database on a PC then to
transfer the database file to the tablet's
application data directory?
I have managed to create a database on a tablet copy it off, and then
back on.
But Now I would like to be able to create it and then just upload it.
Hi All
Is there a mechanism to create the equivalence of DLLs so that one can
create modules.
It's not quite an apk, can't be run by itself, it must be called from a
main.apk.
and this main.apk will scan looking for these modules and based on what
is or is not present
will then have a
Thanks Michael
I'm not sure I'm going to use the Android Market, and I'm guessing I
could host the apk (with no activity) on my own site.
Do you know of any tutorials (or care to share) how to create a jar
file and then link/include it inside an activity ?
thanks again
On 09/10/2011
Hi I'm trying to call the camera from my application
currently I'm using
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
and
Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE);
However when I compare this to the Camera Application from the
Xoom/Android home screen
Can two application share the same sql database ?
Currently I have app1 which created and stores data in a database on
the tablet.
Now I wish to create app2 which will have it's own database but I also
would like it to read from app1's database
is this possible ??
IF so, what needs to be
On 08/03/2011 02:22 PM, Abhishek Akhani wrote:
you can set the following attribute in your manifest file's manifest
tag...
||
|android:sharedUserId|
The name of a Linux user ID that will be shared with other
applications. By default, Android assigns each application its own
I have an autocompleteTextView which is linked to an Adapter that will
search though the database and find items in the database based on the
few characters entered.
However, is there anyway to double tap the TextView or Tap and Hold
and have it display the entire database list ?
almost
Thanks
But how do I update it
I check the text file and the apk and text file on the webserver reports
that there is a new version
What is the process to update it
Thanks again
On 07/29/2011 01:41 PM, Raghav Sood wrote:
You would need to have your apk on a webserver. Somewhere else (on the
could you please give me more of a help
my knowledge and use of adb is weak
Thanks in advance
On Jul 25, 2011, at 11:23 PM, Kevin TeslaCoil Software wrote:
The adb user also has access to /dev/graphics/fb0 so theoretically you
could do this with a shell script over adb instead of rooting the
Hi All
I use the following code to Zip a file
BufferedInputStream origin = null;
FileOutputStreamdest = new FileOutputStream(/sdcard/tmp.zip);
ZipOutputStream out= new ZipOutputStream(new
BufferedOutputStream(dest));
byte data[] = new
Yes I have checked the output it appears correct and is the same on both ends
On Jul 25, 2011, at 2:05 PM, TreKing wrote:
On Mon, Jul 25, 2011 at 12:09 PM, New Developer secur...@isscp.com wrote:
Can anyone please help with this??
This has nothing to do with Android development, but are you
This MAY be OFF TOPIC
Eclipse has a snapshot this allows you to take a JPG / screenshot of your
Android Device .
Is there any way to make a video of the use of a tablet, using a DDMS video as
opposed to DDMS screenshot ?
Thanks
SORRY if this is TOO off topic
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