Yes, I'm expecting the AI to make tools from blocks and beads No, i'm not attempting to make a detailed simulation of the human brain/body, just trying to use vaguely humanlike embodiment and high-level mind-architecture together with computer science algorithms, to achieve AGI
On Tue, Jan 13, 2009 at 5:56 AM, William Pearson <wil.pear...@gmail.com> wrote: > 2009/1/9 Ben Goertzel <b...@goertzel.org>: >> This is an attempt to articulate a virtual world infrastructure that >> will be adequate for the development of human-level AGI >> >> http://www.goertzel.org/papers/BlocksNBeadsWorld.pdf > > goertzel.org seems to be down. So I can't refresh my memory of the paper. > >> Most of the paper is taken up by conceptual and requirements issues, >> but at the end specific world-design proposals are made. >> >> This complements my earlier paper on AGI Preschool. It attempts to >> define what kind of underlying virtual world infrastructure an >> effective AGI preschool would minimally require. >> > > In some ways this question is under defined. It depends what the > learning system is like. If it is like a human brain it would need a > sufficiently (lawfully) changing world to stimulate its neural > plasticity (rain, seasons, new buildings, death of pets, growth of its > own body). That is a never ending series of connectible but new > situations to push the brain in different directions. Cat's eyes > deprived of stimulation go blind, so a brain in an unstimulating > environment might fail to develop. > > So I would say that not only are certain dynamics important but there > should also be a large variety of externally presented examples. > Consider for example learning electronics, the metaphor of rivers and > dams is often used to teach it, but if the only example of fluid > dynamics you have come across is a flat pool of beads, then you might > not get the metaphor. Similarly a kettle boiling dry might be used to > teach about part of the water cycle. > > There may be lots of other subconscious analogies of these sorts that > have to be made when we are young that we don't know about. It would > be my worry when implementing a virtual world for AI development. > > If it is not like a human brain (in this respect), then the question > is a lot harder. Also are you expecting the AIs to make tools out of > the blocks and beads? > > Will > > > ------------------------------------------- > agi > Archives: https://www.listbox.com/member/archive/303/=now > RSS Feed: https://www.listbox.com/member/archive/rss/303/ > Modify Your Subscription: https://www.listbox.com/member/?& > Powered by Listbox: http://www.listbox.com > -- Ben Goertzel, PhD CEO, Novamente LLC and Biomind LLC Director of Research, SIAI b...@goertzel.org "This is no place to stop -- half way between ape and angel" -- Benjamin Disraeli ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=126863270-d7b0b0 Powered by Listbox: http://www.listbox.com