2009/1/13 Ben Goertzel <b...@goertzel.org>: > Yes, I'm expecting the AI to make tools from blocks and beads > > No, i'm not attempting to make a detailed simulation of the human > brain/body, just trying to use vaguely humanlike embodiment and > high-level mind-architecture together with computer science > algorithms, to achieve AGI
I wasn't suggesting you were/should. The comment about ones own changing body was simply one of the many examples of things that happen in the world that we have to try and cope with and adjust to, making our brains flexible and leading to development rather than stagnation. As we don't have a formal specification for all the mind agents in opencog it is hard to know how it will actually learn. The question is how humanlike do you have to be for the problem of lack of varied stimulation to lead to developmental problems. If you emphasised that you were going to make the world the AI exist in "alive", that is not just play pens for the AI/humans to do things and see results of those things but some sort of consistent ecology, I would be happier. Humans managed to develop fairly well before there was such thing as structured pre-school, the replication of that sort of system seems more important for AI growth, as humans still develop there as well as structured teacher lead pre-school. Since I can now get to the paper some further thoughts. Concepts that would seem hard to form in your world is organic growth and phase changes of materials. Also naive chemistry would seem to be somewhat important (cooking, dissolving materials, burning: these are things that a pre-schooler would come into contact more at home than in structured pre-school). Will ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=126863270-d7b0b0 Powered by Listbox: http://www.listbox.com