2009/1/13 Ben Goertzel <b...@goertzel.org>:
> Yes, I'm expecting the AI to make tools from blocks and beads
>
> No, i'm not attempting to make a detailed simulation of the human
> brain/body, just trying to use vaguely humanlike embodiment and
> high-level mind-architecture together with computer science
> algorithms, to achieve AGI

I wasn't suggesting you were/should. The comment about ones own
changing body was simply one of the many examples of things that
happen in the world that we have to try and cope with and adjust to,
making our brains flexible and leading to development rather than
stagnation.

As we don't have a formal specification for all the mind agents in
opencog it is hard to know how it will actually learn.  The question
is how humanlike do you have to be for the problem of lack of varied
stimulation to lead to developmental problems. If you emphasised that
you were going to make the world the AI exist in "alive", that is not
just play pens for the AI/humans to do things and see results of those
things but some sort of consistent ecology, I would be happier. Humans
managed to develop fairly well before there was such thing as
structured pre-school, the replication of that sort of system seems
more important for AI growth, as humans still develop there as well as
structured teacher lead pre-school.

Since I can now get to the paper some further thoughts. Concepts that
would seem hard to form in your world is organic growth and phase
changes of materials. Also naive chemistry would seem to be somewhat
important (cooking, dissolving materials, burning: these are things
that a pre-schooler would come into contact more at home than in
structured pre-school).

  Will


-------------------------------------------
agi
Archives: https://www.listbox.com/member/archive/303/=now
RSS Feed: https://www.listbox.com/member/archive/rss/303/
Modify Your Subscription: 
https://www.listbox.com/member/?member_id=8660244&id_secret=126863270-d7b0b0
Powered by Listbox: http://www.listbox.com

Reply via email to