Just because Collada can be seen a good exchange format by some vendors doesn't 
mean its suitable for runtime content.
if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec to 
load/parse.
But on web/mobile size/loading/parsing speed are very important. Collada is a 
verboze monster.
That's why we put efforts into a suitable format.

Add to this, that this "standard" format fails totally at one thing: be a 
standard.

If you preffer to use Collada for runtime, that's entirely up to you.
You asked why we think this way...

Fabrice

On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:

> Can I ask why you say "COLLADA should never ever be used in the first
> place..."?
> 
> I'm just curious - I use newtek's lightwave, and they seem to be moving TO
> collada for scene files, and I was looking to move to collada for any
> animated objects in the future.
> 
> Don
> Have a great day
> 
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On
> Behalf Of richardolsson
> Sent: Thursday, 24 February 2011 8:43 PM
> To: Away3D.dev
> Subject: [away3d] Re: Away 4.0 and Away 3 issues
> 
> @Arkadianen:
> 
> A pre-release version of Away4 will be released alongside the public
> pre-release of Molehill. Adobe has yet to announce an official date
> for such a release, but we will be ready to release our code on the
> same day, whenever that is.
> 
> An AWD plug-in for 3dsmax will likely not appear for another couple of
> months.
> 
> COLLADA will be supported in Away4, but not by the time we publish the
> pre-release code. Other formats will though, like OBJ, AWD1 (the
> legacy ascii version) and probably 3DS as well. Please use these
> instead (like I've said, COLLADA should never ever be used in the
> first place if one can avoid it.)
> 
> 
> Cheers
> /R
> 
> 
> 
> 
> On Feb 24, 10:15 am, Arkadianen <[email protected]> wrote:
>> Thanks, that work for me. Though yearlier I had issues with
>> openCollada.
>> By that time I didnt know about the comunity here.
>> 
>> Anyway, the essence of this topic is Away 4 formats.
>> May I ask when we will see the 3Ds Max plug-in for Away 4? Does Away 4
>> support Collada?
>> And do we have a date of Away 4 release? I do understand that it is
>> linked to FP 11 release.
>> 
>> On Feb 23, 2:12 pm, John Brookes <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Dont use standard fbx/dae from max use this
> insteadhttp://www.opencollada.org/download.html
> 

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