Just because Collada can be seen a good exchange format by some vendors doesn't mean its suitable for runtime content. if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec to load/parse. But on web/mobile size/loading/parsing speed are very important. Collada is a verboze monster. That's why we put efforts into a suitable format.
Add to this, that this "standard" format fails totally at one thing: be a standard. If you preffer to use Collada for runtime, that's entirely up to you. You asked why we think this way... Fabrice On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: > Can I ask why you say "COLLADA should never ever be used in the first > place..."? > > I'm just curious - I use newtek's lightwave, and they seem to be moving TO > collada for scene files, and I was looking to move to collada for any > animated objects in the future. > > Don > Have a great day > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of richardolsson > Sent: Thursday, 24 February 2011 8:43 PM > To: Away3D.dev > Subject: [away3d] Re: Away 4.0 and Away 3 issues > > @Arkadianen: > > A pre-release version of Away4 will be released alongside the public > pre-release of Molehill. Adobe has yet to announce an official date > for such a release, but we will be ready to release our code on the > same day, whenever that is. > > An AWD plug-in for 3dsmax will likely not appear for another couple of > months. > > COLLADA will be supported in Away4, but not by the time we publish the > pre-release code. Other formats will though, like OBJ, AWD1 (the > legacy ascii version) and probably 3DS as well. Please use these > instead (like I've said, COLLADA should never ever be used in the > first place if one can avoid it.) > > > Cheers > /R > > > > > On Feb 24, 10:15 am, Arkadianen <[email protected]> wrote: >> Thanks, that work for me. Though yearlier I had issues with >> openCollada. >> By that time I didnt know about the comunity here. >> >> Anyway, the essence of this topic is Away 4 formats. >> May I ask when we will see the 3Ds Max plug-in for Away 4? Does Away 4 >> support Collada? >> And do we have a date of Away 4 release? I do understand that it is >> linked to FP 11 release. >> >> On Feb 23, 2:12 pm, John Brookes <[email protected]> wrote: >> >> >> >> >> >> >> >>> Dont use standard fbx/dae from max use this > insteadhttp://www.opencollada.org/download.html >
