Is it likely you may also load a Collada from your 3D program in
preFab then output an AWD to be used in A3D?

On Feb 26, 5:32 am, richardolsson <[email protected]> wrote:
> @Don:
>
> Let me just reiterate on a basic benchmark I mentioned earlier in the
> thread:
>
> "Some early benchmarks show that a ~60000 triangle mesh in AWD is
> about 8% the size of a COLLADA containing nothing but the same mesh,
> and parses quicker."
>
> Hopefully that will be reason enough to get at least some people to
> switch over. :)
>
> Cheers
> /R
>
> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote:
>
>
>
>
>
>
>
> > Thanks - that makes a lot of sense.
>
> > Don
> > Have a great day
>
> > -----Original Message-----
> > From: [email protected] [mailto:[email protected]] On
>
> > Behalf Of Fabrice3D
> > Sent: Saturday, 26 February 2011 12:39 AM
> > To: [email protected]
> > Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues
>
> > Just because Collada can be seen a good exchange format by some vendors
> > doesn't mean its suitable for runtime content.
> > if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec
> > to load/parse.
> > But on web/mobile size/loading/parsing speed are very important. Collada is
> > a verboze monster.
> > That's why we put efforts into a suitable format.
>
> > Add to this, that this "standard" format fails totally at one thing: be a
> > standard.
>
> > If you preffer to use Collada for runtime, that's entirely up to you.
> > You asked why we think this way...
>
> > Fabrice
>
> > On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:
>
> > > Can I ask why you say "COLLADA should never ever be used in the first
> > > place..."?
>
> > > I'm just curious - I use newtek's lightwave, and they seem to be moving TO
> > > collada for scene files, and I was looking to move to collada for any
> > > animated objects in the future.
>
> > > Don
> > > Have a great day

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