Richard why is 3dsMax out of the game? As far as I know less people work with 
Maya for game modeling due to it's learning curve  . 

Sent from my iPhone

On Feb 25, 2011, at 9:12 PM, richardolsson <[email protected]> wrote:

> @Tarwin:
> 
> Yes, you'll be able to do that if you want to. It is our goal however
> to have AWD exporters for most popular 3D applications, so you
> shouldn't have to use Prefab if all you want to do is convert a model
> (You should use Prefab for other things though!). Realistically though
> we will probably only see exporters for Maya, C4D and Blender in the
> next couple of months. Other applications will have to wait.
> 
> 
> Cheers
> /R
> 
> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote:
>> Is it likely you may also load a Collada from your 3D program in
>> preFab then output an AWD to be used in A3D?
>> 
>> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> @Don:
>> 
>>> Let me just reiterate on a basic benchmark I mentioned earlier in the
>>> thread:
>> 
>>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is
>>> about 8% the size of a COLLADA containing nothing but the same mesh,
>>> and parses quicker."
>> 
>>> Hopefully that will be reason enough to get at least some people to
>>> switch over. :)
>> 
>>> Cheers
>>> /R
>> 
>>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote:
>> 
>>>> Thanks - that makes a lot of sense.
>> 
>>>> Don
>>>> Have a great day
>> 
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:[email protected]] On
>> 
>>>> Behalf Of Fabrice3D
>>>> Sent: Saturday, 26 February 2011 12:39 AM
>>>> To: [email protected]
>>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues
>> 
>>>> Just because Collada can be seen a good exchange format by some vendors
>>>> doesn't mean its suitable for runtime content.
>>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec
>>>> to load/parse.
>>>> But on web/mobile size/loading/parsing speed are very important. Collada is
>>>> a verboze monster.
>>>> That's why we put efforts into a suitable format.
>> 
>>>> Add to this, that this "standard" format fails totally at one thing: be a
>>>> standard.
>> 
>>>> If you preffer to use Collada for runtime, that's entirely up to you.
>>>> You asked why we think this way...
>> 
>>>> Fabrice
>> 
>>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:
>> 
>>>>> Can I ask why you say "COLLADA should never ever be used in the first
>>>>> place..."?
>> 
>>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving TO
>>>>> collada for scene files, and I was looking to move to collada for any
>>>>> animated objects in the future.
>> 
>>>>> Don
>>>>> Have a great day

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