Richard why is 3dsMax out of the game? As far as I know less people work with Maya for game modeling due to it's learning curve .
Sent from my iPhone On Feb 25, 2011, at 9:12 PM, richardolsson <[email protected]> wrote: > @Tarwin: > > Yes, you'll be able to do that if you want to. It is our goal however > to have AWD exporters for most popular 3D applications, so you > shouldn't have to use Prefab if all you want to do is convert a model > (You should use Prefab for other things though!). Realistically though > we will probably only see exporters for Maya, C4D and Blender in the > next couple of months. Other applications will have to wait. > > > Cheers > /R > > On Feb 25, 8:04 pm, tarwin <[email protected]> wrote: >> Is it likely you may also load a Collada from your 3D program in >> preFab then output an AWD to be used in A3D? >> >> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote: >> >> >> >> >> >> >> >>> @Don: >> >>> Let me just reiterate on a basic benchmark I mentioned earlier in the >>> thread: >> >>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is >>> about 8% the size of a COLLADA containing nothing but the same mesh, >>> and parses quicker." >> >>> Hopefully that will be reason enough to get at least some people to >>> switch over. :) >> >>> Cheers >>> /R >> >>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote: >> >>>> Thanks - that makes a lot of sense. >> >>>> Don >>>> Have a great day >> >>>> -----Original Message----- >>>> From: [email protected] [mailto:[email protected]] On >> >>>> Behalf Of Fabrice3D >>>> Sent: Saturday, 26 February 2011 12:39 AM >>>> To: [email protected] >>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues >> >>>> Just because Collada can be seen a good exchange format by some vendors >>>> doesn't mean its suitable for runtime content. >>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec >>>> to load/parse. >>>> But on web/mobile size/loading/parsing speed are very important. Collada is >>>> a verboze monster. >>>> That's why we put efforts into a suitable format. >> >>>> Add to this, that this "standard" format fails totally at one thing: be a >>>> standard. >> >>>> If you preffer to use Collada for runtime, that's entirely up to you. >>>> You asked why we think this way... >> >>>> Fabrice >> >>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: >> >>>>> Can I ask why you say "COLLADA should never ever be used in the first >>>>> place..."? >> >>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving TO >>>>> collada for scene files, and I was looking to move to collada for any >>>>> animated objects in the future. >> >>>>> Don >>>>> Have a great day
