Richard I completely understand what you are talking about . Just was fancy to 
know why max was dropped . I have been working with this tool for years . Most 
of the people I know who are in the industry prefer Max too .  But I believe it 
will not take too long you guys close that gap too . Meanwhile may be I will 
try to migrate to Blender . ( though it's ui seems to me extremely unfriendly ;)

Sent from my iPhone

On Feb 25, 2011, at 11:03 PM, richardolsson <[email protected]> wrote:

> @Michael,
> 
> We will have a 3dsmax exporter as well eventually, just not as part of
> this first batch of exporters which will be Blender, Maya, and C4D
> (and Prefab of course.) We are a limited number of developers, with a
> limited amount of time, and there is a lot of work involved in
> designing a file format, creating an SDK for it and then implementing
> that in exporter plug-ins for different applications. Let alone
> building the actual engine.
> 
> This is the only reason, and I hope you will bear with us as we keep
> working to bring the best all-round file format, for the best Flash 3D
> engine, to your tool of choice as soon as possible. :)
> 
> 
> Cheers
> /R
> 
> On Feb 25, 9:17 pm, Michael Iv <[email protected]> wrote:
>> Richard why is 3dsMax out of the game? As far as I know less people work 
>> with Maya for game modeling due to it's learning curve  .
>> 
>> Sent from my iPhone
>> 
>> On Feb 25, 2011, at 9:12 PM, richardolsson <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> @Tarwin:
>> 
>>> Yes, you'll be able to do that if you want to. It is our goal however
>>> to have AWD exporters for most popular 3D applications, so you
>>> shouldn't have to use Prefab if all you want to do is convert a model
>>> (You should use Prefab for other things though!). Realistically though
>>> we will probably only see exporters for Maya, C4D and Blender in the
>>> next couple of months. Other applications will have to wait.
>> 
>>> Cheers
>>> /R
>> 
>>> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote:
>>>> Is it likely you may also load a Collada from your 3D program in
>>>> preFab then output an AWD to be used in A3D?
>> 
>>>> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote:
>> 
>>>>> @Don:
>> 
>>>>> Let me just reiterate on a basic benchmark I mentioned earlier in the
>>>>> thread:
>> 
>>>>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is
>>>>> about 8% the size of a COLLADA containing nothing but the same mesh,
>>>>> and parses quicker."
>> 
>>>>> Hopefully that will be reason enough to get at least some people to
>>>>> switch over. :)
>> 
>>>>> Cheers
>>>>> /R
>> 
>>>>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote:
>> 
>>>>>> Thanks - that makes a lot of sense.
>> 
>>>>>> Don
>>>>>> Have a great day
>> 
>>>>>> -----Original Message-----
>>>>>> From: [email protected] [mailto:[email protected]] On
>> 
>>>>>> Behalf Of Fabrice3D
>>>>>> Sent: Saturday, 26 February 2011 12:39 AM
>>>>>> To: [email protected]
>>>>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues
>> 
>>>>>> Just because Collada can be seen a good exchange format by some vendors
>>>>>> doesn't mean its suitable for runtime content.
>>>>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 
>>>>>> sec
>>>>>> to load/parse.
>>>>>> But on web/mobile size/loading/parsing speed are very important. Collada 
>>>>>> is
>>>>>> a verboze monster.
>>>>>> That's why we put efforts into a suitable format.
>> 
>>>>>> Add to this, that this "standard" format fails totally at one thing: be a
>>>>>> standard.
>> 
>>>>>> If you preffer to use Collada for runtime, that's entirely up to you.
>>>>>> You asked why we think this way...
>> 
>>>>>> Fabrice
>> 
>>>>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:
>> 
>>>>>>> Can I ask why you say "COLLADA should never ever be used in the first
>>>>>>> place..."?
>> 
>>>>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving 
>>>>>>> TO
>>>>>>> collada for scene files, and I was looking to move to collada for any
>>>>>>> animated objects in the future.
>> 
>>>>>>> Don
>>>>>>> Have a great day

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