Richard I completely understand what you are talking about . Just was fancy to know why max was dropped . I have been working with this tool for years . Most of the people I know who are in the industry prefer Max too . But I believe it will not take too long you guys close that gap too . Meanwhile may be I will try to migrate to Blender . ( though it's ui seems to me extremely unfriendly ;)
Sent from my iPhone On Feb 25, 2011, at 11:03 PM, richardolsson <[email protected]> wrote: > @Michael, > > We will have a 3dsmax exporter as well eventually, just not as part of > this first batch of exporters which will be Blender, Maya, and C4D > (and Prefab of course.) We are a limited number of developers, with a > limited amount of time, and there is a lot of work involved in > designing a file format, creating an SDK for it and then implementing > that in exporter plug-ins for different applications. Let alone > building the actual engine. > > This is the only reason, and I hope you will bear with us as we keep > working to bring the best all-round file format, for the best Flash 3D > engine, to your tool of choice as soon as possible. :) > > > Cheers > /R > > On Feb 25, 9:17 pm, Michael Iv <[email protected]> wrote: >> Richard why is 3dsMax out of the game? As far as I know less people work >> with Maya for game modeling due to it's learning curve . >> >> Sent from my iPhone >> >> On Feb 25, 2011, at 9:12 PM, richardolsson <[email protected]> wrote: >> >> >> >> >> >> >> >>> @Tarwin: >> >>> Yes, you'll be able to do that if you want to. It is our goal however >>> to have AWD exporters for most popular 3D applications, so you >>> shouldn't have to use Prefab if all you want to do is convert a model >>> (You should use Prefab for other things though!). Realistically though >>> we will probably only see exporters for Maya, C4D and Blender in the >>> next couple of months. Other applications will have to wait. >> >>> Cheers >>> /R >> >>> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote: >>>> Is it likely you may also load a Collada from your 3D program in >>>> preFab then output an AWD to be used in A3D? >> >>>> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote: >> >>>>> @Don: >> >>>>> Let me just reiterate on a basic benchmark I mentioned earlier in the >>>>> thread: >> >>>>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is >>>>> about 8% the size of a COLLADA containing nothing but the same mesh, >>>>> and parses quicker." >> >>>>> Hopefully that will be reason enough to get at least some people to >>>>> switch over. :) >> >>>>> Cheers >>>>> /R >> >>>>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote: >> >>>>>> Thanks - that makes a lot of sense. >> >>>>>> Don >>>>>> Have a great day >> >>>>>> -----Original Message----- >>>>>> From: [email protected] [mailto:[email protected]] On >> >>>>>> Behalf Of Fabrice3D >>>>>> Sent: Saturday, 26 February 2011 12:39 AM >>>>>> To: [email protected] >>>>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues >> >>>>>> Just because Collada can be seen a good exchange format by some vendors >>>>>> doesn't mean its suitable for runtime content. >>>>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 >>>>>> sec >>>>>> to load/parse. >>>>>> But on web/mobile size/loading/parsing speed are very important. Collada >>>>>> is >>>>>> a verboze monster. >>>>>> That's why we put efforts into a suitable format. >> >>>>>> Add to this, that this "standard" format fails totally at one thing: be a >>>>>> standard. >> >>>>>> If you preffer to use Collada for runtime, that's entirely up to you. >>>>>> You asked why we think this way... >> >>>>>> Fabrice >> >>>>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: >> >>>>>>> Can I ask why you say "COLLADA should never ever be used in the first >>>>>>> place..."? >> >>>>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving >>>>>>> TO >>>>>>> collada for scene files, and I was looking to move to collada for any >>>>>>> animated objects in the future. >> >>>>>>> Don >>>>>>> Have a great day
