> why is 3dsMax out of the game? its not, we have stuff going on for max as well.
Fabrice On Feb 25, 2011, at 9:17 PM, Michael Iv wrote: > Richard why is 3dsMax out of the game? As far as I know less people work with > Maya for game modeling due to it's learning curve . > > Sent from my iPhone > > On Feb 25, 2011, at 9:12 PM, richardolsson <[email protected]> wrote: > >> @Tarwin: >> >> Yes, you'll be able to do that if you want to. It is our goal however >> to have AWD exporters for most popular 3D applications, so you >> shouldn't have to use Prefab if all you want to do is convert a model >> (You should use Prefab for other things though!). Realistically though >> we will probably only see exporters for Maya, C4D and Blender in the >> next couple of months. Other applications will have to wait. >> >> >> Cheers >> /R >> >> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote: >>> Is it likely you may also load a Collada from your 3D program in >>> preFab then output an AWD to be used in A3D? >>> >>> On Feb 26, 5:32 am, richardolsson <[email protected]> wrote: >>> >>> >>> >>> >>> >>> >>> >>>> @Don: >>> >>>> Let me just reiterate on a basic benchmark I mentioned earlier in the >>>> thread: >>> >>>> "Some early benchmarks show that a ~60000 triangle mesh in AWD is >>>> about 8% the size of a COLLADA containing nothing but the same mesh, >>>> and parses quicker." >>> >>>> Hopefully that will be reason enough to get at least some people to >>>> switch over. :) >>> >>>> Cheers >>>> /R >>> >>>> On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote: >>> >>>>> Thanks - that makes a lot of sense. >>> >>>>> Don >>>>> Have a great day >>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto:[email protected]] On >>> >>>>> Behalf Of Fabrice3D >>>>> Sent: Saturday, 26 February 2011 12:39 AM >>>>> To: [email protected] >>>>> Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues >>> >>>>> Just because Collada can be seen a good exchange format by some vendors >>>>> doesn't mean its suitable for runtime content. >>>>> if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec >>>>> to load/parse. >>>>> But on web/mobile size/loading/parsing speed are very important. Collada >>>>> is >>>>> a verboze monster. >>>>> That's why we put efforts into a suitable format. >>> >>>>> Add to this, that this "standard" format fails totally at one thing: be a >>>>> standard. >>> >>>>> If you preffer to use Collada for runtime, that's entirely up to you. >>>>> You asked why we think this way... >>> >>>>> Fabrice >>> >>>>> On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: >>> >>>>>> Can I ask why you say "COLLADA should never ever be used in the first >>>>>> place..."? >>> >>>>>> I'm just curious - I use newtek's lightwave, and they seem to be moving >>>>>> TO >>>>>> collada for scene files, and I was looking to move to collada for any >>>>>> animated objects in the future. >>> >>>>>> Don >>>>>> Have a great day
