Thanks - that makes a lot of sense. Don Have a great day
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Fabrice3D Sent: Saturday, 26 February 2011 12:39 AM To: [email protected] Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues Just because Collada can be seen a good exchange format by some vendors doesn't mean its suitable for runtime content. if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec to load/parse. But on web/mobile size/loading/parsing speed are very important. Collada is a verboze monster. That's why we put efforts into a suitable format. Add to this, that this "standard" format fails totally at one thing: be a standard. If you preffer to use Collada for runtime, that's entirely up to you. You asked why we think this way... Fabrice On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: > Can I ask why you say "COLLADA should never ever be used in the first > place..."? > > I'm just curious - I use newtek's lightwave, and they seem to be moving TO > collada for scene files, and I was looking to move to collada for any > animated objects in the future. > > Don > Have a great day
