Thanks - that makes a lot of sense.

Don
Have a great day

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Fabrice3D
Sent: Saturday, 26 February 2011 12:39 AM
To: [email protected]
Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues

Just because Collada can be seen a good exchange format by some vendors
doesn't mean its suitable for runtime content.
if you raytrace a scene for 3 hours, nobody cares if the model took 20 sec
to load/parse.
But on web/mobile size/loading/parsing speed are very important. Collada is
a verboze monster.
That's why we put efforts into a suitable format.

Add to this, that this "standard" format fails totally at one thing: be a
standard.

If you preffer to use Collada for runtime, that's entirely up to you.
You asked why we think this way...

Fabrice

On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:

> Can I ask why you say "COLLADA should never ever be used in the first
> place..."?
> 
> I'm just curious - I use newtek's lightwave, and they seem to be moving TO
> collada for scene files, and I was looking to move to collada for any
> animated objects in the future.
> 
> Don
> Have a great day
 

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