== Eventually AWD, but at launch there will most likely be a fully == functioning MD5Parser that you can use. /R
Please provide info about MD5Parser. MD5 is a name of hash files as I remember... == Other applications will have to wait. /R What if a group of programmers will start making a parser for other applications? Like AWD parser for 3Ds Max ? Anyone wants to join ? Who is using 3Ds Max and needs a parser? On Feb 25, 9:12 pm, richardolsson <[email protected]> wrote: > @Tarwin: > > Yes, you'll be able to do that if you want to. It is our goal however > to have AWD exporters for most popular 3D applications, so you > shouldn't have to use Prefab if all you want to do is convert a model > (You should use Prefab for other things though!). Realistically though > we will probably only see exporters for Maya, C4D and Blender in the > next couple of months. Other applications will have to wait. > > Cheers > /R > > On Feb 25, 8:04 pm, tarwin <[email protected]> wrote: > > > > > Is it likely you may also load a Collada from your 3D program in > > preFab then output an AWD to be used in A3D? > > > On Feb 26, 5:32 am, richardolsson <[email protected]> wrote: > > > > @Don: > > > > Let me just reiterate on a basic benchmark I mentioned earlier in the > > > thread: > > > > "Some early benchmarks show that a ~60000 triangle mesh in AWD is > > > about 8% the size of a COLLADA containing nothing but the same mesh, > > > and parses quicker." > > > > Hopefully that will be reason enough to get at least some people to > > > switch over. :) > > > > Cheers > > > /R > > > > On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote: > > > > > Thanks - that makes a lot of sense. > > > > > Don > > > > Have a great day > > > > > -----Original Message----- > > > > From: [email protected] [mailto:[email protected]] > > > > On > > > > > Behalf Of Fabrice3D > > > > Sent: Saturday, 26 February 2011 12:39 AM > > > > To: [email protected] > > > > Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues > > > > > Just because Collada can be seen a good exchange format by some vendors > > > > doesn't mean its suitable for runtime content. > > > > if you raytrace a scene for 3 hours, nobody cares if the model took 20 > > > > sec > > > > to load/parse. > > > > But on web/mobile size/loading/parsing speed are very important. > > > > Collada is > > > > a verboze monster. > > > > That's why we put efforts into a suitable format. > > > > > Add to this, that this "standard" format fails totally at one thing: be > > > > a > > > > standard. > > > > > If you preffer to use Collada for runtime, that's entirely up to you. > > > > You asked why we think this way... > > > > > Fabrice > > > > > On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote: > > > > > > Can I ask why you say "COLLADA should never ever be used in the first > > > > > place..."? > > > > > > I'm just curious - I use newtek's lightwave, and they seem to be > > > > > moving TO > > > > > collada for scene files, and I was looking to move to collada for any > > > > > animated objects in the future. > > > > > > Don > > > > > Have a great day
