== Eventually AWD, but at launch there will most likely be a fully
== functioning MD5Parser that you can use.   /R

Please provide info about MD5Parser. MD5 is a name of hash files as I
remember...

== Other applications will have to wait. /R

What if a group of programmers will start making a parser for other
applications?
Like AWD parser for 3Ds Max ?
Anyone wants to join ? Who is using 3Ds Max and needs a parser?


On Feb 25, 9:12 pm, richardolsson <[email protected]> wrote:
> @Tarwin:
>
> Yes, you'll be able to do that if you want to. It is our goal however
> to have AWD exporters for most popular 3D applications, so you
> shouldn't have to use Prefab if all you want to do is convert a model
> (You should use Prefab for other things though!). Realistically though
> we will probably only see exporters for Maya, C4D and Blender in the
> next couple of months. Other applications will have to wait.
>
> Cheers
> /R
>
> On Feb 25, 8:04 pm, tarwin <[email protected]> wrote:
>
>
>
> > Is it likely you may also load a Collada from your 3D program in
> > preFab then output an AWD to be used in A3D?
>
> > On Feb 26, 5:32 am, richardolsson <[email protected]> wrote:
>
> > > @Don:
>
> > > Let me just reiterate on a basic benchmark I mentioned earlier in the
> > > thread:
>
> > > "Some early benchmarks show that a ~60000 triangle mesh in AWD is
> > > about 8% the size of a COLLADA containing nothing but the same mesh,
> > > and parses quicker."
>
> > > Hopefully that will be reason enough to get at least some people to
> > > switch over. :)
>
> > > Cheers
> > > /R
>
> > > On Feb 25, 4:11 pm, "Don Bloomfield" <[email protected]> wrote:
>
> > > > Thanks - that makes a lot of sense.
>
> > > > Don
> > > > Have a great day
>
> > > > -----Original Message-----
> > > > From: [email protected] [mailto:[email protected]] 
> > > > On
>
> > > > Behalf Of Fabrice3D
> > > > Sent: Saturday, 26 February 2011 12:39 AM
> > > > To: [email protected]
> > > > Subject: Re: [away3d] Re: Away 4.0 and Away 3 issues
>
> > > > Just because Collada can be seen a good exchange format by some vendors
> > > > doesn't mean its suitable for runtime content.
> > > > if you raytrace a scene for 3 hours, nobody cares if the model took 20 
> > > > sec
> > > > to load/parse.
> > > > But on web/mobile size/loading/parsing speed are very important. 
> > > > Collada is
> > > > a verboze monster.
> > > > That's why we put efforts into a suitable format.
>
> > > > Add to this, that this "standard" format fails totally at one thing: be 
> > > > a
> > > > standard.
>
> > > > If you preffer to use Collada for runtime, that's entirely up to you.
> > > > You asked why we think this way...
>
> > > > Fabrice
>
> > > > On Feb 25, 2011, at 1:05 PM, Don Bloomfield wrote:
>
> > > > > Can I ask why you say "COLLADA should never ever be used in the first
> > > > > place..."?
>
> > > > > I'm just curious - I use newtek's lightwave, and they seem to be 
> > > > > moving TO
> > > > > collada for scene files, and I was looking to move to collada for any
> > > > > animated objects in the future.
>
> > > > > Don
> > > > > Have a great day

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