Demor? Hmm... I've never heard of this game.

----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 18, 2006 12:38 PM
Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference


> Hi Yakir,
>
> First of all, we are showing Demor during our presentation, which is one 
> of
> the most complex audio games ever made in my opinion. Next to that, the
> Accessible Arcade doesn't need very complex games which demand a lot of 
> time
> and reading manuals for getting into, because its purpose is to show 
> people
> who are walking by in about 5 minutes what it is all about. Another reason
> for our choice is that we did not want to show audio games only and 
> Sudo-San
> features visuals as well.
> On another note, we don't own the rights to any of the games you propose, 
> or
> even full copies. We did not have time to contact other developers asking
> for their games and no developer took the initiative to step forward with
> their game. I'm actually a bit amazed that no developers from the US is
> coming to the GDC since there are many people coming from Europe to talk
> about game accessibility! A final argument before I resume my packing: the
> games we present have been made together with the university where I work
> and the foundation where I work, both of which are financially supporting
> this trip. Therefore I personally wanted to show games that were made
> together with these institutions.
>
> Greets,
>
> Richard
>
>
>
> ----- Original Message ----- 
> From: "yakir arbib" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, March 18, 2006 6:06 PM
> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
>> hello richard and sander
>>
>> dont you think it would have bin better to show them a more complex game,
>> so
>> they can fully understand the potensial, like GMA tank commander, perhaps
>> I mean, drive is nice, and so is s-s, as well as  lighttech interactive's
>> light games, but if I wanted to show someone an impresive game, it
>> wouldn't
>> have bin a light game...
>> of course, as I sed before, lighttech interactive will get to the stage 
>> of
>> produsing high quality, complex  games(we have alot of projects under
>> development)
>> just my thots...
>> best regards
>> Lighttech Interactive
>> ----- Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, March 17, 2006 10:09 AM
>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
>>
>>
>> Hi Folks,
>>
>> Like we mentioned earlier, Sander and I will be visiting this years Game
>> Developers Convention (http://www.gdconf.com/) in San José, where we will
>> be
>> telling the professional Game Industry (including Sony, Nintendo,
>> LucasArts
>> and SimCity's Will Wright) about audio games and games for the blind. 
>> Here
>> we will also present feedback of blind gamers on the game industry, as
>> gathered from this list and the AudioGames.net website. If any of you 
>> have
>> a
>> last message/quote you want the industry to know, please post it now so I
>> can add it to my document tonight. This document will be put on a 
>> computer
>> in the Accessible Games Arcade in the convention center, where developers
>> can try accessible games. We'll have a copy of Drive and Sudo-San 
>> running,
>> and in between gameplay, we'll have quotes from the document showing.
>>
>> Greets,
>>
>> Richard
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
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>
>
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