is this an audiogame that you can play on computer?
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 18, 2006 10:09 AM
Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference


> Formally, it's "a location-based audio shooter game using GPS navigation
and
> a headtracker, thus creating an audio-augmented reality through which a
> player physically moves to play a game. ". Simply, it's a game in which
you
> are wearing some hardware and your actual position on Earth (monitered by
> GPS sattelites) determines where you are in the gameworld (which is about
> the size of a football field). You have to shoot monsters with a handheld
> joystick and when you turn your head, you will hear the audio world move
> accordingly. Developed by students of my university together with the
> foundation where I work. You can still download a copy to play on your
> computer at home but: it's buggy, it's partially in Dutch, it's no real
fun
> cos your sitting behind your computer and the game was intented to be
played
> walking around.
>
> Gotta go...
>
>
>
>
> ----- Original Message ----- 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, March 18, 2006 6:58 PM
> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
> > Demor? Hmm... I've never heard of this game.
> >
> > ----- Original Message ----- 
> > From: "AudioGames.net" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Saturday, March 18, 2006 12:38 PM
> > Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
> >
> >
> >> Hi Yakir,
> >>
> >> First of all, we are showing Demor during our presentation, which is
one
> >> of
> >> the most complex audio games ever made in my opinion. Next to that, the
> >> Accessible Arcade doesn't need very complex games which demand a lot of
> >> time
> >> and reading manuals for getting into, because its purpose is to show
> >> people
> >> who are walking by in about 5 minutes what it is all about. Another
> >> reason
> >> for our choice is that we did not want to show audio games only and
> >> Sudo-San
> >> features visuals as well.
> >> On another note, we don't own the rights to any of the games you
propose,
> >> or
> >> even full copies. We did not have time to contact other developers
asking
> >> for their games and no developer took the initiative to step forward
with
> >> their game. I'm actually a bit amazed that no developers from the US is
> >> coming to the GDC since there are many people coming from Europe to
talk
> >> about game accessibility! A final argument before I resume my packing:
> >> the
> >> games we present have been made together with the university where I
work
> >> and the foundation where I work, both of which are financially
supporting
> >> this trip. Therefore I personally wanted to show games that were made
> >> together with these institutions.
> >>
> >> Greets,
> >>
> >> Richard
> >>
> >>
> >>
> >> ----- Original Message ----- 
> >> From: "yakir arbib" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Saturday, March 18, 2006 6:06 PM
> >> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers
Conference
> >>
> >>
> >>> hello richard and sander
> >>>
> >>> dont you think it would have bin better to show them a more complex
> >>> game,
> >>> so
> >>> they can fully understand the potensial, like GMA tank commander,
> >>> perhaps
> >>> I mean, drive is nice, and so is s-s, as well as  lighttech
> >>> interactive's
> >>> light games, but if I wanted to show someone an impresive game, it
> >>> wouldn't
> >>> have bin a light game...
> >>> of course, as I sed before, lighttech interactive will get to the
stage
> >>> of
> >>> produsing high quality, complex  games(we have alot of projects under
> >>> development)
> >>> just my thots...
> >>> best regards
> >>> Lighttech Interactive
> >>> ----- Original Message ----- 
> >>> From: "AudioGames.net" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Friday, March 17, 2006 10:09 AM
> >>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
> >>>
> >>>
> >>> Hi Folks,
> >>>
> >>> Like we mentioned earlier, Sander and I will be visiting this years
Game
> >>> Developers Convention (http://www.gdconf.com/) in San José, where we
> >>> will
> >>> be
> >>> telling the professional Game Industry (including Sony, Nintendo,
> >>> LucasArts
> >>> and SimCity's Will Wright) about audio games and games for the blind.
> >>> Here
> >>> we will also present feedback of blind gamers on the game industry, as
> >>> gathered from this list and the AudioGames.net website. If any of you
> >>> have
> >>> a
> >>> last message/quote you want the industry to know, please post it now
so
> >>> I
> >>> can add it to my document tonight. This document will be put on a
> >>> computer
> >>> in the Accessible Games Arcade in the convention center, where
> >>> developers
> >>> can try accessible games. We'll have a copy of Drive and Sudo-San
> >>> running,
> >>> and in between gameplay, we'll have quotes from the document showing.
> >>>
> >>> Greets,
> >>>
> >>> Richard
> >>>
> >>> [Non-text portions of this message have been removed]
> >>>
> >>>
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