is this an audiogame that you can play on computer? ----- Original Message ----- From: "AudioGames.net" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, March 18, 2006 10:09 AM Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
> Formally, it's "a location-based audio shooter game using GPS navigation and > a headtracker, thus creating an audio-augmented reality through which a > player physically moves to play a game. ". Simply, it's a game in which you > are wearing some hardware and your actual position on Earth (monitered by > GPS sattelites) determines where you are in the gameworld (which is about > the size of a football field). You have to shoot monsters with a handheld > joystick and when you turn your head, you will hear the audio world move > accordingly. Developed by students of my university together with the > foundation where I work. You can still download a copy to play on your > computer at home but: it's buggy, it's partially in Dutch, it's no real fun > cos your sitting behind your computer and the game was intented to be played > walking around. > > Gotta go... > > > > > ----- Original Message ----- > From: "Yohandy" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, March 18, 2006 6:58 PM > Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference > > > > Demor? Hmm... I've never heard of this game. > > > > ----- Original Message ----- > > From: "AudioGames.net" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Saturday, March 18, 2006 12:38 PM > > Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference > > > > > >> Hi Yakir, > >> > >> First of all, we are showing Demor during our presentation, which is one > >> of > >> the most complex audio games ever made in my opinion. Next to that, the > >> Accessible Arcade doesn't need very complex games which demand a lot of > >> time > >> and reading manuals for getting into, because its purpose is to show > >> people > >> who are walking by in about 5 minutes what it is all about. Another > >> reason > >> for our choice is that we did not want to show audio games only and > >> Sudo-San > >> features visuals as well. > >> On another note, we don't own the rights to any of the games you propose, > >> or > >> even full copies. We did not have time to contact other developers asking > >> for their games and no developer took the initiative to step forward with > >> their game. I'm actually a bit amazed that no developers from the US is > >> coming to the GDC since there are many people coming from Europe to talk > >> about game accessibility! A final argument before I resume my packing: > >> the > >> games we present have been made together with the university where I work > >> and the foundation where I work, both of which are financially supporting > >> this trip. Therefore I personally wanted to show games that were made > >> together with these institutions. > >> > >> Greets, > >> > >> Richard > >> > >> > >> > >> ----- Original Message ----- > >> From: "yakir arbib" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Saturday, March 18, 2006 6:06 PM > >> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference > >> > >> > >>> hello richard and sander > >>> > >>> dont you think it would have bin better to show them a more complex > >>> game, > >>> so > >>> they can fully understand the potensial, like GMA tank commander, > >>> perhaps > >>> I mean, drive is nice, and so is s-s, as well as lighttech > >>> interactive's > >>> light games, but if I wanted to show someone an impresive game, it > >>> wouldn't > >>> have bin a light game... > >>> of course, as I sed before, lighttech interactive will get to the stage > >>> of > >>> produsing high quality, complex games(we have alot of projects under > >>> development) > >>> just my thots... > >>> best regards > >>> Lighttech Interactive > >>> ----- Original Message ----- > >>> From: "AudioGames.net" <[EMAIL PROTECTED]> > >>> To: <[email protected]> > >>> Sent: Friday, March 17, 2006 10:09 AM > >>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference > >>> > >>> > >>> Hi Folks, > >>> > >>> Like we mentioned earlier, Sander and I will be visiting this years Game > >>> Developers Convention (http://www.gdconf.com/) in San José, where we > >>> will > >>> be > >>> telling the professional Game Industry (including Sony, Nintendo, > >>> LucasArts > >>> and SimCity's Will Wright) about audio games and games for the blind. > >>> Here > >>> we will also present feedback of blind gamers on the game industry, as > >>> gathered from this list and the AudioGames.net website. If any of you > >>> have > >>> a > >>> last message/quote you want the industry to know, please post it now so > >>> I > >>> can add it to my document tonight. This document will be put on a > >>> computer > >>> in the Accessible Games Arcade in the convention center, where > >>> developers > >>> can try accessible games. We'll have a copy of Drive and Sudo-San > >>> running, > >>> and in between gameplay, we'll have quotes from the document showing. > >>> > >>> Greets, > >>> > >>> Richard > >>> > >>> [Non-text portions of this message have been removed] > >>> > >>> > >>> > >>> to leave send a blank Email to: [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> to leave send a blank Email to: [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> > >> to leave send a blank Email to: [EMAIL PROTECTED] > >> You can contact the list owners/moderators by Emailing > >> [EMAIL PROTECTED] > >> to go nomail send a blank message to: [EMAIL PROTECTED] > >> change "nomail" to "normal" to resume messages. > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > > You can contact the list owners/moderators by Emailing > > [EMAIL PROTECTED] > > to go nomail send a blank message to: [EMAIL PROTECTED] > > change "nomail" to "normal" to resume messages. > > Yahoo! Groups Links > > > > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.2.5/284 - Release Date: 17/03/06 > -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.2.5/284 - Release Date: 17/03/06 to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! 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