hello audiogames,

well, I didn't know the part about deemor, that sure is a complex game.
and well, a pitty about the other developers that didn't take a bit of 
interest in this very important project, that's funny as well, since moast 
developers of audiogames are from the USA - and you say that only developers 
from europe will come and take part in this.
and as an after thot, if you say developers from europe are the once that'll 
join, are the developers of Terraformers comeing along?
because that could be a great presentation(a 3d game, with a neet audio and 
grafical engine) that could give some great experience out there
thanks
best regards
Lighttech Interactive
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 18, 2006 9:38 AM
Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference


> Hi Yakir,
>
> First of all, we are showing Demor during our presentation, which is one 
> of
> the most complex audio games ever made in my opinion. Next to that, the
> Accessible Arcade doesn't need very complex games which demand a lot of 
> time
> and reading manuals for getting into, because its purpose is to show 
> people
> who are walking by in about 5 minutes what it is all about. Another reason
> for our choice is that we did not want to show audio games only and 
> Sudo-San
> features visuals as well.
> On another note, we don't own the rights to any of the games you propose, 
> or
> even full copies. We did not have time to contact other developers asking
> for their games and no developer took the initiative to step forward with
> their game. I'm actually a bit amazed that no developers from the US is
> coming to the GDC since there are many people coming from Europe to talk
> about game accessibility! A final argument before I resume my packing: the
> games we present have been made together with the university where I work
> and the foundation where I work, both of which are financially supporting
> this trip. Therefore I personally wanted to show games that were made
> together with these institutions.
>
> Greets,
>
> Richard
>
>
>
> ----- Original Message ----- 
> From: "yakir arbib" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, March 18, 2006 6:06 PM
> Subject: Re: audyssey: AudioGames.net to 2006 Game Developers Conference
>
>
>> hello richard and sander
>>
>> dont you think it would have bin better to show them a more complex game,
>> so
>> they can fully understand the potensial, like GMA tank commander, perhaps
>> I mean, drive is nice, and so is s-s, as well as  lighttech interactive's
>> light games, but if I wanted to show someone an impresive game, it
>> wouldn't
>> have bin a light game...
>> of course, as I sed before, lighttech interactive will get to the stage 
>> of
>> produsing high quality, complex  games(we have alot of projects under
>> development)
>> just my thots...
>> best regards
>> Lighttech Interactive
>> ----- Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, March 17, 2006 10:09 AM
>> Subject: audyssey: AudioGames.net to 2006 Game Developers Conference
>>
>>
>> Hi Folks,
>>
>> Like we mentioned earlier, Sander and I will be visiting this years Game
>> Developers Convention (http://www.gdconf.com/) in San José, where we will
>> be
>> telling the professional Game Industry (including Sony, Nintendo,
>> LucasArts
>> and SimCity's Will Wright) about audio games and games for the blind. 
>> Here
>> we will also present feedback of blind gamers on the game industry, as
>> gathered from this list and the AudioGames.net website. If any of you 
>> have
>> a
>> last message/quote you want the industry to know, please post it now so I
>> can add it to my document tonight. This document will be put on a 
>> computer
>> in the Accessible Games Arcade in the convention center, where developers
>> can try accessible games. We'll have a copy of Drive and Sudo-San 
>> running,
>> and in between gameplay, we'll have quotes from the document showing.
>>
>> Greets,
>>
>> Richard
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
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